Victory
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SH
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#1 01.11.2018 09:56 Beiträge: 127 |
Victory
Does function Victory make that all human players win?
Is there a function that makes only one, chosen human player wins?
I have the same questions about defeat.
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Sorry for my German
Dieser Beitrag wurde von SH am 01.11.2018 um 10:29 editiert.
mcb
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#2 01.11.2018 15:15 Beiträge: 1472 |
Victory and Defeat set the GameState of the local player, which should cause a desync if called in MP.
You can use
Logic.PlayerSetGameStateToWon(player) Logic.PlayerSetGameStateToLost(player)
instead.
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