Leute zum Sprechen kriegen (Sound)

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Wladimir
#1
16.01.2010 11:09
Beiträge: 489

Leute zum Sprechen kriegen (Sound)

Jeder kennt doch die Maps der Kampagne der Grundversion. Da sind Cutscene etc. mit Sound (also dass der Gesprächstoff auch widergegeben wird) unterlegt. Wie mach ich denn sowas? Hat da jemand Ahnung?

Wladimir.

____________________
Viele, die leben, verdienen den Tod und viele die tot sind, das Leben. Kannst du es ihnen geben? Dann sei auch nicht so rasch mit einem Todesurteil zur Hand!

Gandalf

fritz_98
#2
16.01.2010 11:43
Beiträge: 472

Hab das hier in der GUI-Sound-Liste gefunden. Sagt der Mentor doch bei der ersten Nebelreichmission.

VoicesMentor_COMMENT_IntroduceNewMentor



Das wars aber auch schon, was ich gefunden hab.

Fritz

Wladimir
#3
16.01.2010 11:55
Beiträge: 489

Zitat von fritz_98:
Hab das hier in der GUI-Sound-Liste gefunden. Sagt der Mentor doch bei der ersten Nebelreichmission.

VoicesMentor_COMMENT_IntroduceNewMentor



Das wars aber auch schon, was ich gefunden hab.

Fritz



Danke für deine Mühe, fritz. Ich denke mal:
Wahrscheinlich war die Spracheinstellung irgentwo im Editor integriert, welche vor der Herausgabe herausgenommen wurde, vielleicht aber auch nicht. Vielleicht hat so ein Skriptkünstler wie Noigi da ne Ahnung...

Wladimir.

____________________
Viele, die leben, verdienen den Tod und viele die tot sind, das Leben. Kannst du es ihnen geben? Dann sei auch nicht so rasch mit einem Todesurteil zur Hand!

Gandalf

Siedler_Team
#4
16.01.2010 12:47
Beiträge: 847

Zitat von Wladimir:

Wahrscheinlich war die Spracheinstellung irgentwo im Editor integriert, welche vor der Herausgabe herausgenommen wurde, vielleicht aber auch nicht.
Wladimir.


Nein, war sie nicht. Man kann nur sounds aus dieser Liste verwenden. Die Liste ist komplett (...gut weglegen!) :
Teil eins:

Sounds.AmbientSounds_campfire_rnd_1
Sounds.AmbientSounds_campfire_rnd_2
Sounds.AmbientSounds_campfire_rnd_3
Sounds.AmbientSounds_campfire_rnd_4
Sounds.AmbientSounds_campfire_rnd_5
Sounds.AmbientSounds_Crickets_rnd_1
Sounds.AmbientSounds_Desertwind_rnd_1
Sounds.AmbientSounds_forest_daytime_rnd_1
Sounds.AmbientSounds_forest_daytime_rnd_2
Sounds.AmbientSounds_forest_daytime_rnd_3
Sounds.AmbientSounds_forest_daytime_rnd_4
Sounds.AmbientSounds_forest_daytime_rnd_5
Sounds.AmbientSounds_lake_rnd_1
Sounds.AmbientSounds_lake_rnd_2
Sounds.AmbientSounds_lake_rnd_3
Sounds.AmbientSounds_lake_rnd_4
Sounds.AmbientSounds_Leaves_rnd_1
Sounds.AmbientSounds_meadow_rnd_1
Sounds.AmbientSounds_meadow_rnd_2
Sounds.AmbientSounds_meadow_rnd_3
Sounds.AmbientSounds_meadow_rnd_4
Sounds.AmbientSounds_meadow_rnd_5
Sounds.AmbientSounds_Moor_bird_rnd_1
Sounds.AmbientSounds_Moor_bird_rnd_2
Sounds.AmbientSounds_Moor_Branches_rnd_1
Sounds.AmbientSounds_Moor_Bubbles_rnd_1
Sounds.AmbientSounds_Nephilim_rnd_1
Sounds.AmbientSounds_ocean_rnd_1
Sounds.AmbientSounds_ocean_rnd_2
Sounds.AmbientSounds_ocean_rnd_3
Sounds.AmbientSounds_ocean_rnd_4
Sounds.AmbientSounds_oceanshore_rnd_1
Sounds.AmbientSounds_oceanshore_rnd_2
Sounds.AmbientSounds_oceanshore_rnd_3
Sounds.AmbientSounds_oceanshore_rnd_4
Sounds.AmbientSounds_Pebbles_rnd_1
Sounds.AmbientSounds_Pebbles_rnd_2
Sounds.AmbientSounds_Pebbles_rnd_3
Sounds.AmbientSounds_Pebbles_rnd_4
Sounds.AmbientSounds_rainheavy
Sounds.AmbientSounds_rainlight
Sounds.AmbientSounds_rainmedium
Sounds.AmbientSounds_swamp_frogs_rnd_1
Sounds.AmbientSounds_swamp_frogs_rnd_2
Sounds.AmbientSounds_swamp_frogs_rnd_3
Sounds.AmbientSounds_swamp_frogs_rnd_4
Sounds.AmbientSounds_swamp_frogs_rnd_5
Sounds.AmbientSounds_water_river_small_rnd_1
Sounds.AmbientSounds_water_river_small_rnd_2
Sounds.AmbientSounds_water_river_small_rnd_3
Sounds.AmbientSounds_water_river_small_rnd_4
Sounds.AmbientSounds_water_river_small_rnd_5
Sounds.AmbientSounds_Water_rnd_1
Sounds.AmbientSounds_water_shore_1
Sounds.AmbientSounds_water_shore_2
Sounds.AmbientSounds_water_shore_3
Sounds.AmbientSounds_water_shore_4
Sounds.AmbientSounds_water_shore_5
Sounds.AmbientSounds_waterfall_rnd_1
Sounds.AmbientSounds_waterfall_rnd_2
Sounds.AmbientSounds_waterfall_rnd_3
Sounds.AmbientSounds_waterfall_rnd_4
Sounds.AmbientSounds_waterfall_rnd_5
Sounds.AmbientSounds_wind_mountain_rnd_1
Sounds.AmbientSounds_wind_mountain_rnd_2
Sounds.AmbientSounds_wind_mountain_rnd_3
Sounds.AmbientSounds_wind_mountain_rnd_4
Sounds.AmbientSounds_wind_mountain_rnd_5
Sounds.AmbientSounds_wind_rnd_1
Sounds.AmbientSounds_wind_rnd_2
Sounds.AmbientSounds_wind_rnd_3
Sounds.AmbientSounds_wind_rnd_4
Sounds.AmbientSounds_wind_rnd_5
Sounds.AmbientSounds_winter_rnd_1
Sounds.AmbientSounds_winter_rnd_2
Sounds.AmbientSounds_winter_rnd_3
Sounds.AmbientSounds_winter_rnd_4
Sounds.AmbientSounds_winter_rnd_5
Sounds.AOVoicesHero10_HERO10_Attack_rnd_01
Sounds.AOVoicesHero10_HERO10_Attack_rnd_02
Sounds.AOVoicesHero10_HERO10_Attack_rnd_03
Sounds.AOVoicesHero10_HERO10_Attack_rnd_04
Sounds.AOVoicesHero10_HERO10_Attack_rnd_05
Sounds.AOVoicesHero10_HERO10_FunnyComment_rnd_01
Sounds.AOVoicesHero10_HERO10_FunnyComment_rnd_02
Sounds.AOVoicesHero10_HERO10_FunnyComment_rnd_03
Sounds.AOVoicesHero10_HERO10_FunnyComment_rnd_04
Sounds.AOVoicesHero10_HERO10_longrangeaura_rnd_01
Sounds.AOVoicesHero10_HERO10_longrangeaura_rnd_02
Sounds.AOVoicesHero10_HERO10_longrangeaura_rnd_03
Sounds.AOVoicesHero10_HERO10_longrangeaura_rnd_04
Sounds.AOVoicesHero10_HERO10_NO_rnd_01
Sounds.AOVoicesHero10_HERO10_NO_rnd_02
Sounds.AOVoicesHero10_HERO10_NO_rnd_03
Sounds.AOVoicesHero10_HERO10_NO_rnd_04
Sounds.AOVoicesHero10_HERO10_NO_rnd_05
Sounds.AOVoicesHero10_HERO10_NO_rnd_06
Sounds.AOVoicesHero10_HERO10_NO_rnd_07
Sounds.AOVoicesHero10_HERO10_sniperattack_rnd_01
Sounds.AOVoicesHero10_HERO10_sniperattack_rnd_02
Sounds.AOVoicesHero10_HERO10_sniperattack_rnd_03
Sounds.AOVoicesHero10_HERO10_sniperattack_rnd_04
Sounds.AOVoicesHero10_HERO10_Yes_rnd_01
Sounds.AOVoicesHero10_HERO10_Yes_rnd_02
Sounds.AOVoicesHero10_HERO10_Yes_rnd_04
Sounds.AOVoicesHero10_HERO10_Yes_rnd_05
Sounds.AOVoicesHero10_HERO10_Yes_rnd_06
Sounds.AOVoicesHero10_HERO10_Yes_rnd_07
Sounds.AOVoicesHero10_HERO10_Yes_rnd_08
Sounds.AOVoicesHero10_HERO10_Yes_rnd_09
Sounds.AOVoicesHero10_HERO10_Yes_rnd_10
Sounds.AOVoicesHero11_HERO11_Attack_rnd_01
Sounds.AOVoicesHero11_HERO11_Attack_rnd_02
Sounds.AOVoicesHero11_HERO11_Attack_rnd_03
Sounds.AOVoicesHero11_HERO11_Attack_rnd_04
Sounds.AOVoicesHero11_HERO11_Attack_rnd_05
Sounds.AOVoicesHero11_HERO11_FireworksFear_rnd_01
Sounds.AOVoicesHero11_HERO11_FireworksFear_rnd_02
Sounds.AOVoicesHero11_HERO11_FireworksFear_rnd_03	
Sounds.AOVoicesHero11_HERO11_FireworksFear_rnd_04	
Sounds.AOVoicesHero11_HERO11_fireworksmotivate_rnd_01
Sounds.AOVoicesHero11_HERO11_fireworksmotivate_rnd_02
Sounds.AOVoicesHero11_HERO11_fireworksmotivate_rnd_03
Sounds.AOVoicesHero11_HERO11_fireworksmotivate_rnd_04
Sounds.AOVoicesHero11_HERO11_FunnyComment_rnd_01
Sounds.AOVoicesHero11_HERO11_FunnyComment_rnd_02
Sounds.AOVoicesHero11_HERO11_FunnyComment_rnd_03
Sounds.AOVoicesHero11_HERO11_FunnyComment_rnd_04
Sounds.AOVoicesHero11_HERO11_NO_rnd_01
Sounds.AOVoicesHero11_HERO11_NO_rnd_02
Sounds.AOVoicesHero11_HERO11_NO_rnd_03
Sounds.AOVoicesHero11_HERO11_NO_rnd_04
Sounds.AOVoicesHero11_HERO11_NO_rnd_05
Sounds.AOVoicesHero11_HERO11_NO_rnd_06
Sounds.AOVoicesHero11_HERO11_NO_rnd_07
Sounds.AOVoicesHero11_HERO11_Shuriken_rnd_01
Sounds.AOVoicesHero11_HERO11_Shuriken_rnd_02
Sounds.AOVoicesHero11_HERO11_Shuriken_rnd_03
Sounds.AOVoicesHero11_HERO11_Shuriken_rnd_04
Sounds.AOVoicesHero11_HERO11_Yes_rnd_01
Sounds.AOVoicesHero11_HERO11_Yes_rnd_02
Sounds.AOVoicesHero11_HERO11_Yes_rnd_04
Sounds.AOVoicesHero11_HERO11_Yes_rnd_05
Sounds.AOVoicesHero11_HERO11_Yes_rnd_06
Sounds.AOVoicesHero11_HERO11_Yes_rnd_07
Sounds.AOVoicesHero11_HERO11_Yes_rnd_08
Sounds.AOVoicesHero11_HERO11_Yes_rnd_09
Sounds.AOVoicesHero11_HERO11_Yes_rnd_10
Sounds.AOVoicesHero12_HERO12_Attack_rnd_01
Sounds.AOVoicesHero12_HERO12_Attack_rnd_02
Sounds.AOVoicesHero12_HERO12_Attack_rnd_03
Sounds.AOVoicesHero12_HERO12_Attack_rnd_04
Sounds.AOVoicesHero12_HERO12_Attack_rnd_05
Sounds.AOVoicesHero12_HERO12_FunnyComment_rnd_01
Sounds.AOVoicesHero12_HERO12_FunnyComment_rnd_02
Sounds.AOVoicesHero12_HERO12_FunnyComment_rnd_03
Sounds.AOVoicesHero12_HERO12_FunnyComment_rnd_04
Sounds.AOVoicesHero12_HERO12_NO_rnd_01
Sounds.AOVoicesHero12_HERO12_NO_rnd_02
Sounds.AOVoicesHero12_HERO12_NO_rnd_03
Sounds.AOVoicesHero12_HERO12_NO_rnd_04
Sounds.AOVoicesHero12_HERO12_NO_rnd_05
Sounds.AOVoicesHero12_HERO12_NO_rnd_06
Sounds.AOVoicesHero12_HERO12_NO_rnd_07
Sounds.AOVoicesHero12_HERO12_poisonarrows_rnd_01
Sounds.AOVoicesHero12_HERO12_poisonarrows_rnd_02
Sounds.AOVoicesHero12_HERO12_poisonarrows_rnd_03
Sounds.AOVoicesHero12_HERO12_poisonarrows_rnd_04
Sounds.AOVoicesHero12_HERO12_poisonrange_rnd_01
Sounds.AOVoicesHero12_HERO12_poisonrange_rnd_02
Sounds.AOVoicesHero12_HERO12_poisonrange_rnd_03
Sounds.AOVoicesHero12_HERO12_poisonrange_rnd_04
Sounds.AOVoicesHero12_HERO12_Yes_rnd_01
Sounds.AOVoicesHero12_HERO12_Yes_rnd_02
Sounds.AOVoicesHero12_HERO12_Yes_rnd_04
Sounds.AOVoicesHero12_HERO12_Yes_rnd_05
Sounds.AOVoicesHero12_HERO12_Yes_rnd_06
Sounds.AOVoicesHero12_HERO12_Yes_rnd_07
Sounds.AOVoicesHero12_HERO12_Yes_rnd_08
Sounds.AOVoicesHero12_HERO12_Yes_rnd_09
Sounds.AOVoicesHero12_HERO12_Yes_rnd_10
Sounds.AOVoicesMentor_HAPPY_Barkeeper
Sounds.AOVoicesMentor_HAPPY_Gunsmith
Sounds.AOVoicesMentor_HAPPY_MasterBuilder
Sounds.AOVoicesMentor_HERO_HeroDiedHero10_rnd_01
Sounds.AOVoicesMentor_HERO_HeroDiedHero10_rnd_02
Sounds.AOVoicesMentor_HERO_HeroDiedHero11_rnd_01
Sounds.AOVoicesMentor_HERO_HeroDiedHero11_rnd_02
Sounds.AOVoicesMentor_HERO_HeroDiedHero12_rnd_01
Sounds.AOVoicesMentor_HERO_HeroDiedHero12_rnd_02
Sounds.AOVoicesMentor_JOIN_Barkeeper
Sounds.AOVoicesMentor_JOIN_Gunsmith
Sounds.AOVoicesMentor_JOIN_MasterBuilder
Sounds.AOVoicesMentor_LEAVE_Barkeeper
Sounds.AOVoicesMentor_LEAVE_Gunsmith
Sounds.AOVoicesMentor_LEAVE_MasterBuilder
Sounds.AOVoicesMentor_MAD_Barkeeper
Sounds.AOVoicesMentor_MAD_Gunsmith
Sounds.AOVoicesMentor_MAD_MasterBuilder
Sounds.AOVoicesMentor_SAD_Barkeeper
Sounds.AOVoicesMentor_SAD_Gunsmith
Sounds.AOVoicesMentor_SAD_MasterBuilder
Sounds.AOVoicesMentorHelp_BUILDING_GunsmithWorkshop
Sounds.AOVoicesMentorHelp_BUILDING_MasterBuilderWorkshop	
Sounds.AOVoicesMentorHelp_BUILDING_Tavern
Sounds.AOVoicesMentorHelp_UNIT_EvilQueen
Sounds.AOVoicesMentorHelp_UNIT_Mirai
Sounds.AOVoicesMentorHelp_UNIT_Quintos
Sounds.AOVoicesMentorHelp_UNIT_Rifleman
Sounds.AOVoicesMentorHelp_UNIT_Scout
Sounds.AOVoicesMentorHelp_UNIT_Thief
Sounds.AOVoicesScout_Scout_Attack_rnd_01
Sounds.AOVoicesScout_Scout_Attack_rnd_02
Sounds.AOVoicesScout_Scout_Attack_rnd_03
Sounds.AOVoicesScout_Scout_Attack_rnd_04
Sounds.AOVoicesScout_Scout_Attack_rnd_05



Teil zwei der Liste folgt

____________________
Wer altes Wissen ehrt und neues Wissen erlangt, ist bereit, ein Lehrer zu sein. ( -Konfuzius- )

Siedler_Team
#5
16.01.2010 12:54
Beiträge: 847

Teil zwei der Liste:

Sounds.AOVoicesScout_Scout_findresources_rnd_01
Sounds.AOVoicesScout_Scout_findresources_rnd_03
Sounds.AOVoicesScout_Scout_findresources_rnd_04
Sounds.AOVoicesScout_Scout_FunnyComment_rnd_01
Sounds.AOVoicesScout_Scout_FunnyComment_rnd_02
Sounds.AOVoicesScout_Scout_FunnyComment_rnd_03
Sounds.AOVoicesScout_Scout_FunnyComment_rnd_04
Sounds.AOVoicesScout_Scout_NO_rnd_01
Sounds.AOVoicesScout_Scout_NO_rnd_02
Sounds.AOVoicesScout_Scout_NO_rnd_03
Sounds.AOVoicesScout_Scout_NO_rnd_04
Sounds.AOVoicesScout_Scout_NO_rnd_05
Sounds.AOVoicesScout_Scout_NO_rnd_06
Sounds.AOVoicesScout_Scout_NO_rnd_07
Sounds.AOVoicesScout_Scout_torches_rnd_01
Sounds.AOVoicesScout_Scout_torches_rnd_02
Sounds.AOVoicesScout_Scout_torches_rnd_03
Sounds.AOVoicesScout_Scout_torches_rnd_04
Sounds.AOVoicesScout_Scout_UseBinocular_rnd_01
Sounds.AOVoicesScout_Scout_UseBinocular_rnd_02
Sounds.AOVoicesScout_Scout_UseBinocular_rnd_03
Sounds.AOVoicesScout_Scout_UseBinocular_rnd_04
Sounds.AOVoicesScout_Scout_Yes_rnd_01
Sounds.AOVoicesScout_Scout_Yes_rnd_02
Sounds.AOVoicesScout_Scout_Yes_rnd_04
Sounds.AOVoicesScout_Scout_Yes_rnd_05
Sounds.AOVoicesScout_Scout_Yes_rnd_06
Sounds.AOVoicesScout_Scout_Yes_rnd_07
Sounds.AOVoicesScout_Scout_Yes_rnd_08
Sounds.AOVoicesScout_Scout_Yes_rnd_09
Sounds.AOVoicesScout_Scout_Yes_rnd_10
Sounds.AOVoicesThief_Thief_Attack_rnd_01
Sounds.AOVoicesThief_Thief_Attack_rnd_02
Sounds.AOVoicesThief_Thief_Attack_rnd_03
Sounds.AOVoicesThief_Thief_Attack_rnd_04
Sounds.AOVoicesThief_Thief_Attack_rnd_05
Sounds.AOVoicesThief_Thief_FunnyComment_rnd_01
Sounds.AOVoicesThief_Thief_FunnyComment_rnd_02
Sounds.AOVoicesThief_Thief_FunnyComment_rnd_03
Sounds.AOVoicesThief_Thief_FunnyComment_rnd_04
Sounds.AOVoicesThief_Thief_NO_rnd_01
Sounds.AOVoicesThief_Thief_NO_rnd_02
Sounds.AOVoicesThief_Thief_NO_rnd_03
Sounds.AOVoicesThief_Thief_NO_rnd_04
Sounds.AOVoicesThief_Thief_NO_rnd_05
Sounds.AOVoicesThief_Thief_NO_rnd_06
Sounds.AOVoicesThief_Thief_NO_rnd_07
Sounds.AOVoicesThief_Thief_PlaceExplosive_rnd_01
Sounds.AOVoicesThief_Thief_PlaceExplosive_rnd_02
Sounds.AOVoicesThief_Thief_PlaceExplosive_rnd_03
Sounds.AOVoicesThief_Thief_PlaceExplosive_rnd_04
Sounds.AOVoicesThief_Thief_Yes_rnd_01
Sounds.AOVoicesThief_Thief_Yes_rnd_02
Sounds.AOVoicesThief_Thief_Yes_rnd_04
Sounds.AOVoicesThief_Thief_Yes_rnd_05
Sounds.AOVoicesThief_Thief_Yes_rnd_06
Sounds.AOVoicesThief_Thief_Yes_rnd_07
Sounds.AOVoicesThief_Thief_Yes_rnd_08
Sounds.AOVoicesThief_Thief_Yes_rnd_09
Sounds.AOVoicesThief_Thief_Yes_rnd_10
Sounds.Buildings_Farm
Sounds.Buildings_Market
Sounds.Buildings_Monastery
Sounds.Buildings_SO_Alchemist_Blubber1
Sounds.Buildings_SO_Alchemist_Ventil1
Sounds.Buildings_SO_AlchemistBlubber_rnd_1
Sounds.Buildings_SO_AlchemistBlubber_rnd_2
Sounds.Buildings_SO_AlchemistPump
Sounds.Buildings_SO_AlchemistWheel_rnd_1
Sounds.Buildings_SO_AlchemistWheel_rnd_2
Sounds.Buildings_SO_BrickWorks_Bellow1
Sounds.Buildings_SO_BrickWorks_OvenDoor1
Sounds.Buildings_SO_BrickWorks_Table1
Sounds.Buildings_SO_ClaymineBigwheel_rnd_1
Sounds.Buildings_SO_ClaymineBigwheel_rnd_2
Sounds.Buildings_SO_ClaymineBuckets_rnd_1
Sounds.Buildings_SO_ClaymineBuckets_rnd_2
Sounds.Buildings_SO_ClaymineLadder_rnd_1
Sounds.Buildings_SO_ClaymineLadder_rnd_2
Sounds.Buildings_SO_ClaymineLadder_rnd_3
Sounds.Buildings_SO_ClaymineLadder_rnd_4
Sounds.Buildings_SO_Foundry1	
Sounds.Buildings_SO_IronmineBarrel_rnd_1
Sounds.Buildings_SO_IronmineBarrel_rnd_2
Sounds.Buildings_SO_IronmineMelt_rnd_1
Sounds.Buildings_SO_IronmineMelt_rnd_2
Sounds.Buildings_SO_IronminePlatform
Sounds.Buildings_SO_IronmineSteam
Sounds.Buildings_SO_IronmineWheel_rnd_1
Sounds.Buildings_SO_IronmineWheel_rnd_2
Sounds.Buildings_SO_SawMill1	
Sounds.Buildings_SO_SawMill2		
Sounds.Buildings_SO_SawmillBoleRoll
Sounds.Buildings_SO_SawmillLeverOff
Sounds.Buildings_SO_SawmillLeverOn
Sounds.Buildings_SO_SawmillSaw2_rnd_1
Sounds.Buildings_SO_SawmillSaw2_rnd_2
Sounds.Buildings_SO_SawmillWaterWheel_rnd_1
Sounds.Buildings_SO_SawmillWaterWheel_rnd_2
Sounds.Buildings_SO_StonemineCraneDangle
Sounds.Buildings_SO_StonemineCraneDown
Sounds.Buildings_SO_StonemineCraneSide
Sounds.Buildings_SO_StonemineCraneUp
Sounds.Buildings_SO_SulfurmineBelt
Sounds.Buildings_SO_SulfurmineCrunch_rnd_1
Sounds.Buildings_SO_SulfurmineCrunch_rnd_2
Sounds.Buildings_SO_SulfurminePlatform
Sounds.Buildings_SO_SulfurmineWeights
Sounds.Buildings_SO_SulfurmineWheel_rnd_1
Sounds.Buildings_SO_SulfurmineWheel_rnd_2
Sounds.Buildings_SO_Weathermachine1-->
Sounds.Buildings_SO_WindMill1
Sounds.Coiner01
Sounds.fanfare
Sounds.klick_rnd_1
Sounds.LevyTaxes
Sounds.Military_SO_BallistaFire_rnd_1
Sounds.Military_SO_BallistaFire_rnd_2
Sounds.Military_SO_BallistaFire_rnd_3
Sounds.Military_SO_BallistaHit_rnd_1
Sounds.Military_SO_BallistaHit_rnd_2
Sounds.Military_SO_BallistaHit_rnd_3
Sounds.Military_SO_Bearman_rnd_1
Sounds.Military_SO_Bearman_rnd_2
Sounds.Military_SO_Bearman_rnd_3
Sounds.Military_SO_Cannon_rnd_1
Sounds.Military_SO_Cannon_rnd_2
Sounds.Military_SO_Cannon_rnd_3
Sounds.Military_SO_CannonHit_rnd_1
Sounds.Military_SO_CannonHit_rnd_2
Sounds.Military_SO_CannonHit_rnd_3
Sounds.Military_SO_CannonTowerFire_rnd_1
Sounds.Military_SO_CannonTowerFire_rnd_2
Sounds.Military_SO_CannonTowerFire_rnd_3
Sounds.Military_SO_Fireworks
Sounds.Military_SO_Rifleman_rnd_1
Sounds.Military_SO_Rifleman_rnd_2
Sounds.Military_SO_Rifleman_rnd_3
Sounds.Military_so_serfFist_rnd_1
Sounds.Military_so_serfFist_rnd_2
Sounds.Military_so_serfFist_rnd_3
Sounds.Military_so_serfFist_rnd_4
Sounds.Military_SO_Skirmisher_rnd_1
Sounds.Military_SO_Skirmisher_rnd_2
Sounds.Military_SO_SoldierBow_rnd_1
Sounds.Military_SO_SoldierBow_rnd_2
Sounds.Military_SO_SoldierBow_rnd_3
Sounds.Military_SO_SoldierBow_rnd_4
Sounds.Military_SO_SoldierBow_rnd_5
Sounds.Military_SO_SoldierMace_rnd_1
Sounds.Military_SO_SoldierMace_rnd_2
Sounds.Military_SO_SoldierMace_rnd_3
Sounds.Military_SO_SoldierMace_rnd_4
Sounds.Military_SO_SoldierMace_rnd_5
Sounds.Military_SO_SoldierMace_rnd_6
Sounds.Military_SO_SoldierPolearm_rnd_1
Sounds.Military_SO_SoldierPolearm_rnd_2
Sounds.Military_SO_SoldierPolearm_rnd_3
Sounds.Military_SO_SoldierPolearm_rnd_4
Sounds.Military_SO_SoldierPolearm_rnd_5
Sounds.Military_SO_SoldierPolearm_rnd_6
Sounds.Military_SO_SoldierSword_rnd_1
Sounds.Military_SO_SoldierSword_rnd_2
Sounds.Military_SO_SoldierSword_rnd_3
Sounds.Military_SO_SoldierSword_rnd_4
Sounds.Military_SO_SoldierSword_rnd_5
Sounds.Misc_Chat
Sounds.Misc_Chat2
Sounds.Misc_Countdown1	
Sounds.Misc_Countdown10	
Sounds.Misc_Countdown2	
Sounds.Misc_Countdown3	
Sounds.Misc_Countdown4	
Sounds.Misc_Countdown5	
Sounds.Misc_Countdown6	
Sounds.Misc_Countdown7	
Sounds.Misc_Countdown8	
Sounds.Misc_Countdown9	
Sounds.Misc_SO_BuildMetal_rnd_1
Sounds.Misc_SO_BuildMetal_rnd_2
Sounds.Misc_SO_BuildMetal_rnd_3
Sounds.Misc_SO_BuildWood_rnd_1
Sounds.Misc_SO_BuildWood_rnd_2
Sounds.Misc_SO_BuildWood_rnd_3
Sounds.Misc_SO_BuildWood_rnd_4
Sounds.Misc_SO_BuildWood_rnd_5
Sounds.Misc_SO_WorkMetal_rnd_1
Sounds.Misc_SO_WorkMetal_rnd_2
Sounds.Misc_SO_WorkMetal_rnd_3
Sounds.Misc_SO_WorkMetal_rnd_4
Sounds.Misc_SO_WorkStone_rnd_1
Sounds.Misc_SO_WorkStone_rnd_2
Sounds.Misc_SO_WorkStone_rnd_3
Sounds.Misc_SO_WorkStone_rnd_4
Sounds.Misc_SO_WorkWood_rnd_1
Sounds.Misc_SO_WorkWood_rnd_2
Sounds.Misc_SO_WorkWood_rnd_3
Sounds.Misc_SO_WorkWood_rnd_4
Sounds.OnKlick_PB_Alchemist1
Sounds.OnKlick_PB_Alchemist2
Sounds.OnKlick_PB_Archery1
Sounds.OnKlick_PB_Archery2
Sounds.OnKlick_PB_Bank1
Sounds.OnKlick_PB_Bank2
Sounds.OnKlick_PB_Barracks1
Sounds.OnKlick_PB_Barracks2
Sounds.OnKlick_PB_Blacksmith1
Sounds.OnKlick_PB_Blacksmith2
Sounds.OnKlick_PB_Blacksmith3
Sounds.OnKlick_PB_Brickworks1
Sounds.OnKlick_PB_Brickworks2
Sounds.OnKlick_PB_ClayMine1
Sounds.OnKlick_PB_ClayMine2
Sounds.OnKlick_PB_ClayMine3
Sounds.OnKlick_PB_Farm1
Sounds.OnKlick_PB_Farm2
Sounds.OnKlick_PB_Farm3
Sounds.OnKlick_PB_Foundry1
Sounds.OnKlick_PB_Foundry2
Sounds.OnKlick_PB_GunsmithWorkShop1	
Sounds.OnKlick_PB_GunsmithWorkShop2	
Sounds.OnKlick_PB_Headquarters1
Sounds.OnKlick_PB_Headquarters2
Sounds.OnKlick_PB_Headquarters3
Sounds.OnKlick_PB_IronMine1
Sounds.OnKlick_PB_IronMine2
Sounds.OnKlick_PB_IronMine3
Sounds.OnKlick_PB_Market1
Sounds.OnKlick_PB_Market2
Sounds.OnKlick_PB_MasterBuilderWorkshop	
Sounds.OnKlick_PB_Monastery1
Sounds.OnKlick_PB_Monastery2
Sounds.OnKlick_PB_Monastery3
Sounds.OnKlick_PB_Outpost
Sounds.OnKlick_PB_PowerPlant1
Sounds.OnKlick_PB_Residence1
Sounds.OnKlick_PB_Residence2
Sounds.OnKlick_PB_Residence3
Sounds.OnKlick_PB_Sawmill1
Sounds.OnKlick_PB_Sawmill2
Sounds.OnKlick_PB_Stable1
Sounds.OnKlick_PB_Stable2
Sounds.OnKlick_PB_StoneMason1
Sounds.OnKlick_PB_StoneMason2
Sounds.OnKlick_PB_StoneMine1
Sounds.OnKlick_PB_StoneMine2
Sounds.OnKlick_PB_StoneMine3
Sounds.OnKlick_PB_SulfurMine1
Sounds.OnKlick_PB_SulfurMine2
Sounds.OnKlick_PB_SulfurMine3
Sounds.OnKlick_PB_Tavern1
Sounds.OnKlick_PB_Tavern2
Sounds.OnKlick_PB_Tower1
Sounds.OnKlick_PB_Tower2
Sounds.OnKlick_PB_Tower3
Sounds.OnKlick_PB_University1
Sounds.OnKlick_PB_University2
Sounds.OnKlick_PB_VillageCenter1
Sounds.OnKlick_PB_VillageCenter2
Sounds.OnKlick_PB_VillageCenter3
Sounds.OnKlick_PB_Weathermachine
Sounds.OnKlick_PB_WeatherTower1
Sounds.OnKlick_Select_ari
Sounds.OnKlick_Select_dario
Sounds.OnKlick_Select_erec
Sounds.OnKlick_Select_helias
Sounds.OnKlick_Select_kerberos
Sounds.OnKlick_Select_mary_de_mortfichet
Sounds.OnKlick_Select_pilgrim
Sounds.OnKlick_Select_salim
Sounds.OnKlick_Select_varg
Sounds.Selection_global
Sounds.VoicesHero1_HERO1_Attack_rnd_01
Sounds.VoicesHero1_HERO1_Attack_rnd_02
Sounds.VoicesHero1_HERO1_Attack_rnd_03
Sounds.VoicesHero1_HERO1_Attack_rnd_04
Sounds.VoicesHero1_HERO1_Attack_rnd_05
Sounds.VoicesHero1_HERO1_FunnyComment_rnd_01
Sounds.VoicesHero1_HERO1_FunnyComment_rnd_02
Sounds.VoicesHero1_HERO1_FunnyComment_rnd_03
Sounds.VoicesHero1_HERO1_FunnyComment_rnd_04


Teil drei folgt

____________________
Wer altes Wissen ehrt und neues Wissen erlangt, ist bereit, ein Lehrer zu sein. ( -Konfuzius- )

Siedler_Team
#6
16.01.2010 13:01
Beiträge: 847

Teil drei der Liste:

Sounds.VoicesHero1_HERO1_NO_rnd_01
Sounds.VoicesHero1_HERO1_NO_rnd_02
Sounds.VoicesHero1_HERO1_NO_rnd_03
Sounds.VoicesHero1_HERO1_NO_rnd_04
Sounds.VoicesHero1_HERO1_NO_rnd_05
Sounds.VoicesHero1_HERO1_NO_rnd_06
Sounds.VoicesHero1_HERO1_NO_rnd_07
Sounds.VoicesHero1_HERO1_ProtectPeople_rnd_01
Sounds.VoicesHero1_HERO1_ProtectPeople_rnd_02
Sounds.VoicesHero1_HERO1_ProtectPeople_rnd_03
Sounds.VoicesHero1_HERO1_ProtectPeople_rnd_04
Sounds.VoicesHero1_HERO1_SeeThruHawksEyes_rnd_01
Sounds.VoicesHero1_HERO1_SeeThruHawksEyes_rnd_02
Sounds.VoicesHero1_HERO1_Selection_rnd_01
Sounds.VoicesHero1_HERO1_Selection_rnd_02
Sounds.VoicesHero1_HERO1_Selection_rnd_03
Sounds.VoicesHero1_HERO1_SendHawk_rnd_01
Sounds.VoicesHero1_HERO1_SendHawk_rnd_02
Sounds.VoicesHero1_HERO1_SendHawk_rnd_03
Sounds.VoicesHero1_HERO1_SendHawk_rnd_04
Sounds.VoicesHero1_HERO1_Yes_rnd_01
Sounds.VoicesHero1_HERO1_Yes_rnd_02
Sounds.VoicesHero1_HERO1_Yes_rnd_04
Sounds.VoicesHero1_HERO1_Yes_rnd_05
Sounds.VoicesHero1_HERO1_Yes_rnd_06
Sounds.VoicesHero1_HERO1_Yes_rnd_07
Sounds.VoicesHero1_HERO1_Yes_rnd_08
Sounds.VoicesHero1_HERO1_Yes_rnd_09
Sounds.VoicesHero1_HERO1_Yes_rnd_10
Sounds.VoicesHero2_HERO2_Attack_rnd_01
Sounds.VoicesHero2_HERO2_Attack_rnd_02
Sounds.VoicesHero2_HERO2_Attack_rnd_03
Sounds.VoicesHero2_HERO2_Attack_rnd_04
Sounds.VoicesHero2_HERO2_Attack_rnd_05
Sounds.VoicesHero2_HERO2_BuildCannon_rnd_01
Sounds.VoicesHero2_HERO2_BuildCannon_rnd_02
Sounds.VoicesHero2_HERO2_BuildCannon_rnd_03
Sounds.VoicesHero2_HERO2_BuildCannon_rnd_04
Sounds.VoicesHero2_HERO2_FunnyComment_rnd_01
Sounds.VoicesHero2_HERO2_FunnyComment_rnd_02
Sounds.VoicesHero2_HERO2_FunnyComment_rnd_03
Sounds.VoicesHero2_HERO2_FunnyComment_rnd_04
Sounds.VoicesHero2_HERO2_NO_rnd_01
Sounds.VoicesHero2_HERO2_NO_rnd_02
Sounds.VoicesHero2_HERO2_NO_rnd_03
Sounds.VoicesHero2_HERO2_NO_rnd_04
Sounds.VoicesHero2_HERO2_NO_rnd_05
Sounds.VoicesHero2_HERO2_NO_rnd_06
Sounds.VoicesHero2_HERO2_NO_rnd_07
Sounds.VoicesHero2_HERO2_PlaceBomb_rnd_01
Sounds.VoicesHero2_HERO2_PlaceBomb_rnd_02
Sounds.VoicesHero2_HERO2_PlaceBomb_rnd_03
Sounds.VoicesHero2_HERO2_PlaceBomb_rnd_04
Sounds.VoicesHero2_HERO2_Selection_rnd_01
Sounds.VoicesHero2_HERO2_Selection_rnd_02
Sounds.VoicesHero2_HERO2_Selection_rnd_03
Sounds.VoicesHero2_HERO2_Yes_rnd_01
Sounds.VoicesHero2_HERO2_Yes_rnd_02
Sounds.VoicesHero2_HERO2_Yes_rnd_04
Sounds.VoicesHero2_HERO2_Yes_rnd_05
Sounds.VoicesHero2_HERO2_Yes_rnd_06
Sounds.VoicesHero2_HERO2_Yes_rnd_07
Sounds.VoicesHero2_HERO2_Yes_rnd_08
Sounds.VoicesHero2_HERO2_Yes_rnd_09
Sounds.VoicesHero2_HERO2_Yes_rnd_10
Sounds.VoicesHero3_HERO3_Attack_rnd_01
Sounds.VoicesHero3_HERO3_Attack_rnd_02
Sounds.VoicesHero3_HERO3_Attack_rnd_03
Sounds.VoicesHero3_HERO3_Attack_rnd_04
Sounds.VoicesHero3_HERO3_Attack_rnd_05
Sounds.VoicesHero3_HERO3_BuildTrap_rnd_01
Sounds.VoicesHero3_HERO3_BuildTrap_rnd_02
Sounds.VoicesHero3_HERO3_BuildTrap_rnd_03
Sounds.VoicesHero3_HERO3_BuildTrap_rnd_04
Sounds.VoicesHero3_HERO3_FunnyComment_rnd_01
Sounds.VoicesHero3_HERO3_FunnyComment_rnd_02
Sounds.VoicesHero3_HERO3_FunnyComment_rnd_03
Sounds.VoicesHero3_HERO3_FunnyComment_rnd_04
Sounds.VoicesHero3_HERO3_Heal_rnd_01
Sounds.VoicesHero3_HERO3_Heal_rnd_02
Sounds.VoicesHero3_HERO3_Heal_rnd_03
Sounds.VoicesHero3_HERO3_Heal_rnd_04
Sounds.VoicesHero3_HERO3_NO_rnd_01
Sounds.VoicesHero3_HERO3_NO_rnd_02
Sounds.VoicesHero3_HERO3_NO_rnd_03
Sounds.VoicesHero3_HERO3_NO_rnd_04
Sounds.VoicesHero3_HERO3_NO_rnd_05
Sounds.VoicesHero3_HERO3_NO_rnd_06
Sounds.VoicesHero3_HERO3_NO_rnd_07
Sounds.VoicesHero3_HERO3_Selection_rnd_01
Sounds.VoicesHero3_HERO3_Selection_rnd_02
Sounds.VoicesHero3_HERO3_Yes_rnd_01
Sounds.VoicesHero3_HERO3_Yes_rnd_02
Sounds.VoicesHero3_HERO3_Yes_rnd_04
Sounds.VoicesHero3_HERO3_Yes_rnd_05
Sounds.VoicesHero3_HERO3_Yes_rnd_06
Sounds.VoicesHero3_HERO3_Yes_rnd_07
Sounds.VoicesHero3_HERO3_Yes_rnd_08
Sounds.VoicesHero3_HERO3_Yes_rnd_09
Sounds.VoicesHero3_HERO3_Yes_rnd_10
Sounds.VoicesHero4_HERO4_Attack_rnd_01
Sounds.VoicesHero4_HERO4_Attack_rnd_02
Sounds.VoicesHero4_HERO4_Attack_rnd_03
Sounds.VoicesHero4_HERO4_Attack_rnd_04
Sounds.VoicesHero4_HERO4_Attack_rnd_05
Sounds.VoicesHero4_HERO4_AuraOfWar_rnd_01
Sounds.VoicesHero4_HERO4_AuraOfWar_rnd_02
Sounds.VoicesHero4_HERO4_AuraOfWar_rnd_03
Sounds.VoicesHero4_HERO4_AuraOfWar_rnd_04
Sounds.VoicesHero4_HERO4_CircularAttack_rnd_01
Sounds.VoicesHero4_HERO4_CircularAttack_rnd_02
Sounds.VoicesHero4_HERO4_CircularAttack_rnd_03
Sounds.VoicesHero4_HERO4_CircularAttack_rnd_04
Sounds.VoicesHero4_HERO4_FunnyComment_rnd_01
Sounds.VoicesHero4_HERO4_FunnyComment_rnd_02
Sounds.VoicesHero4_HERO4_FunnyComment_rnd_03
Sounds.VoicesHero4_HERO4_FunnyComment_rnd_04
Sounds.VoicesHero4_HERO4_NO_rnd_01
Sounds.VoicesHero4_HERO4_NO_rnd_02
Sounds.VoicesHero4_HERO4_NO_rnd_03
Sounds.VoicesHero4_HERO4_NO_rnd_04
Sounds.VoicesHero4_HERO4_NO_rnd_05
Sounds.VoicesHero4_HERO4_NO_rnd_06
Sounds.VoicesHero4_HERO4_NO_rnd_07
Sounds.VoicesHero4_HERO4_Selection_rnd_01
Sounds.VoicesHero4_HERO4_Selection_rnd_02
Sounds.VoicesHero4_HERO4_Selection_rnd_03
Sounds.VoicesHero4_HERO4_Yes_rnd_01
Sounds.VoicesHero4_HERO4_Yes_rnd_02
Sounds.VoicesHero4_HERO4_Yes_rnd_04
Sounds.VoicesHero4_HERO4_Yes_rnd_05
Sounds.VoicesHero4_HERO4_Yes_rnd_06
Sounds.VoicesHero4_HERO4_Yes_rnd_07
Sounds.VoicesHero4_HERO4_Yes_rnd_08
Sounds.VoicesHero4_HERO4_Yes_rnd_09
Sounds.VoicesHero4_HERO4_Yes_rnd_10
Sounds.VoicesHero5_HERO5_Attack_rnd_01
Sounds.VoicesHero5_HERO5_Attack_rnd_02
Sounds.VoicesHero5_HERO5_Attack_rnd_03
Sounds.VoicesHero5_HERO5_Attack_rnd_04
Sounds.VoicesHero5_HERO5_Attack_rnd_05
Sounds.VoicesHero5_HERO5_CallBandits_rnd_01
Sounds.VoicesHero5_HERO5_CallBandits_rnd_02
Sounds.VoicesHero5_HERO5_CallBandits_rnd_03
Sounds.VoicesHero5_HERO5_CallBandits_rnd_04
Sounds.VoicesHero5_HERO5_Camouflage_rnd_01
Sounds.VoicesHero5_HERO5_Camouflage_rnd_02
Sounds.VoicesHero5_HERO5_Camouflage_rnd_03
Sounds.VoicesHero5_HERO5_Camouflage_rnd_04
Sounds.VoicesHero5_HERO5_FunnyComment_rnd_01
Sounds.VoicesHero5_HERO5_FunnyComment_rnd_02
Sounds.VoicesHero5_HERO5_FunnyComment_rnd_03
Sounds.VoicesHero5_HERO5_FunnyComment_rnd_04
Sounds.VoicesHero5_HERO5_NO_rnd_01
Sounds.VoicesHero5_HERO5_NO_rnd_02
Sounds.VoicesHero5_HERO5_NO_rnd_03
Sounds.VoicesHero5_HERO5_NO_rnd_04
Sounds.VoicesHero5_HERO5_NO_rnd_05
Sounds.VoicesHero5_HERO5_NO_rnd_06
Sounds.VoicesHero5_HERO5_NO_rnd_07
Sounds.VoicesHero5_HERO5_Selection_rnd_01
Sounds.VoicesHero5_HERO5_Selection_rnd_02
Sounds.VoicesHero5_HERO5_Yes_rnd_01
Sounds.VoicesHero5_HERO5_Yes_rnd_02
Sounds.VoicesHero5_HERO5_Yes_rnd_04
Sounds.VoicesHero5_HERO5_Yes_rnd_05
Sounds.VoicesHero5_HERO5_Yes_rnd_06
Sounds.VoicesHero5_HERO5_Yes_rnd_07
Sounds.VoicesHero5_HERO5_Yes_rnd_08
Sounds.VoicesHero5_HERO5_Yes_rnd_09
Sounds.VoicesHero5_HERO5_Yes_rnd_10
Sounds.VoicesHero6_HERO6_Attack_rnd_01
Sounds.VoicesHero6_HERO6_Attack_rnd_02
Sounds.VoicesHero6_HERO6_Attack_rnd_03
Sounds.VoicesHero6_HERO6_Attack_rnd_04
Sounds.VoicesHero6_HERO6_Attack_rnd_05
Sounds.VoicesHero6_HERO6_Bless_rnd_01
Sounds.VoicesHero6_HERO6_Bless_rnd_02
Sounds.VoicesHero6_HERO6_Bless_rnd_03
Sounds.VoicesHero6_HERO6_Bless_rnd_04
Sounds.VoicesHero6_HERO6_ConvertSettler_rnd_01
Sounds.VoicesHero6_HERO6_ConvertSettler_rnd_02
Sounds.VoicesHero6_HERO6_ConvertSettler_rnd_03
Sounds.VoicesHero6_HERO6_ConvertSettler_rnd_04
Sounds.VoicesHero6_HERO6_FunnyComment_rnd_01
Sounds.VoicesHero6_HERO6_FunnyComment_rnd_02
Sounds.VoicesHero6_HERO6_FunnyComment_rnd_03
Sounds.VoicesHero6_HERO6_FunnyComment_rnd_04
Sounds.VoicesHero6_HERO6_NO_rnd_01
Sounds.VoicesHero6_HERO6_NO_rnd_02
Sounds.VoicesHero6_HERO6_NO_rnd_03
Sounds.VoicesHero6_HERO6_NO_rnd_04
Sounds.VoicesHero6_HERO6_NO_rnd_05
Sounds.VoicesHero6_HERO6_NO_rnd_06
Sounds.VoicesHero6_HERO6_NO_rnd_07
Sounds.VoicesHero6_HERO6_Selection_rnd_01
Sounds.VoicesHero6_HERO6_Selection_rnd_02
Sounds.VoicesHero6_HERO6_Yes_rnd_01
Sounds.VoicesHero6_HERO6_Yes_rnd_02
Sounds.VoicesHero6_HERO6_Yes_rnd_04
Sounds.VoicesHero6_HERO6_Yes_rnd_05
Sounds.VoicesHero6_HERO6_Yes_rnd_06
Sounds.VoicesHero6_HERO6_Yes_rnd_07
Sounds.VoicesHero6_HERO6_Yes_rnd_08
Sounds.VoicesHero6_HERO6_Yes_rnd_09
Sounds.VoicesHero6_HERO6_Yes_rnd_10
Sounds.VoicesHero7_HERO7_Attack_rnd_01
Sounds.VoicesHero7_HERO7_Attack_rnd_02
Sounds.VoicesHero7_HERO7_Attack_rnd_03
Sounds.VoicesHero7_HERO7_Attack_rnd_04
Sounds.VoicesHero7_HERO7_Attack_rnd_05
Sounds.VoicesHero7_HERO7_FunnyComment_rnd_01
Sounds.VoicesHero7_HERO7_FunnyComment_rnd_02
Sounds.VoicesHero7_HERO7_FunnyComment_rnd_03
Sounds.VoicesHero7_HERO7_FunnyComment_rnd_04
Sounds.VoicesHero7_HERO7_InflictFear_rnd_01
Sounds.VoicesHero7_HERO7_InflictFear_rnd_02
Sounds.VoicesHero7_HERO7_InflictFear_rnd_03
Sounds.VoicesHero7_HERO7_InflictFear_rnd_04
Sounds.VoicesHero7_HERO7_Madness_rnd_01
Sounds.VoicesHero7_HERO7_Madness_rnd_02
Sounds.VoicesHero7_HERO7_Madness_rnd_03
Sounds.VoicesHero7_HERO7_Madness_rnd_04
Sounds.VoicesHero7_HERO7_NO_rnd_01
Sounds.VoicesHero7_HERO7_NO_rnd_02
Sounds.VoicesHero7_HERO7_NO_rnd_03
Sounds.VoicesHero7_HERO7_NO_rnd_04
Sounds.VoicesHero7_HERO7_NO_rnd_05
Sounds.VoicesHero7_HERO7_NO_rnd_06
Sounds.VoicesHero7_HERO7_NO_rnd_07
Sounds.VoicesHero7_HERO7_Yes_rnd_01
Sounds.VoicesHero7_HERO7_Yes_rnd_02
Sounds.VoicesHero7_HERO7_Yes_rnd_04
Sounds.VoicesHero7_HERO7_Yes_rnd_05
Sounds.VoicesHero7_HERO7_Yes_rnd_06
Sounds.VoicesHero7_HERO7_Yes_rnd_07
Sounds.VoicesHero7_HERO7_Yes_rnd_08
Sounds.VoicesHero7_HERO7_Yes_rnd_09
Sounds.VoicesHero7_HERO7_Yes_rnd_10
Sounds.VoicesHero8_HERO8_Attack_rnd_01
Sounds.VoicesHero8_HERO8_Attack_rnd_02
Sounds.VoicesHero8_HERO8_Attack_rnd_03
Sounds.VoicesHero8_HERO8_Attack_rnd_04
Sounds.VoicesHero8_HERO8_Attack_rnd_05
Sounds.VoicesHero8_HERO8_FunnyComment_rnd_01
Sounds.VoicesHero8_HERO8_FunnyComment_rnd_02
Sounds.VoicesHero8_HERO8_FunnyComment_rnd_03
Sounds.VoicesHero8_HERO8_FunnyComment_rnd_04
Sounds.VoicesHero8_HERO8_MoraleDamage_rnd_01
Sounds.VoicesHero8_HERO8_MoraleDamage_rnd_02
Sounds.VoicesHero8_HERO8_MoraleDamage_rnd_03
Sounds.VoicesHero8_HERO8_MoraleDamage_rnd_04
Sounds.VoicesHero8_HERO8_NO_rnd_01
Sounds.VoicesHero8_HERO8_NO_rnd_02
Sounds.VoicesHero8_HERO8_NO_rnd_03
Sounds.VoicesHero8_HERO8_NO_rnd_04
Sounds.VoicesHero8_HERO8_NO_rnd_05
Sounds.VoicesHero8_HERO8_NO_rnd_06
Sounds.VoicesHero8_HERO8_NO_rnd_07


Teil vier folgt.

____________________
Wer altes Wissen ehrt und neues Wissen erlangt, ist bereit, ein Lehrer zu sein. ( -Konfuzius- )

Siedler_Team
#7
16.01.2010 13:05
Beiträge: 847

Teil vier der Liste:

Sounds.VoicesHero8_HERO8_PoisonAttack_rnd_01
Sounds.VoicesHero8_HERO8_PoisonAttack_rnd_02
Sounds.VoicesHero8_HERO8_PoisonAttack_rnd_03
Sounds.VoicesHero8_HERO8_PoisonAttack_rnd_04
Sounds.VoicesHero8_HERO8_Selection_rnd_01
Sounds.VoicesHero8_HERO8_Selection_rnd_02
Sounds.VoicesHero8_HERO8_Yes_rnd_01
Sounds.VoicesHero8_HERO8_Yes_rnd_02
Sounds.VoicesHero8_HERO8_Yes_rnd_04
Sounds.VoicesHero8_HERO8_Yes_rnd_05
Sounds.VoicesHero8_HERO8_Yes_rnd_06
Sounds.VoicesHero8_HERO8_Yes_rnd_07
Sounds.VoicesHero8_HERO8_Yes_rnd_08
Sounds.VoicesHero8_HERO8_Yes_rnd_09
Sounds.VoicesHero8_HERO8_Yes_rnd_10
Sounds.VoicesHero9_HERO9_Attack_rnd_01
Sounds.VoicesHero9_HERO9_Attack_rnd_02
Sounds.VoicesHero9_HERO9_Attack_rnd_03
Sounds.VoicesHero9_HERO9_Attack_rnd_04
Sounds.VoicesHero9_HERO9_Attack_rnd_05
Sounds.VoicesHero9_HERO9_Berserk_rnd_01
Sounds.VoicesHero9_HERO9_Berserk_rnd_02
Sounds.VoicesHero9_HERO9_Berserk_rnd_03
Sounds.VoicesHero9_HERO9_Berserk_rnd_04
Sounds.VoicesHero9_HERO9_CallWolfs_rnd_01
Sounds.VoicesHero9_HERO9_CallWolfs_rnd_02
Sounds.VoicesHero9_HERO9_CallWolfs_rnd_03
Sounds.VoicesHero9_HERO9_CallWolfs_rnd_04
Sounds.VoicesHero9_HERO9_FunnyComment_rnd_01
Sounds.VoicesHero9_HERO9_FunnyComment_rnd_02
Sounds.VoicesHero9_HERO9_FunnyComment_rnd_03
Sounds.VoicesHero9_HERO9_FunnyComment_rnd_04
Sounds.VoicesHero9_HERO9_NO_rnd_01
Sounds.VoicesHero9_HERO9_NO_rnd_02
Sounds.VoicesHero9_HERO9_NO_rnd_03
Sounds.VoicesHero9_HERO9_NO_rnd_04
Sounds.VoicesHero9_HERO9_NO_rnd_05
Sounds.VoicesHero9_HERO9_NO_rnd_06
Sounds.VoicesHero9_HERO9_NO_rnd_07
Sounds.VoicesHero9_HERO9_Selection_rnd_01
Sounds.VoicesHero9_HERO9_Selection_rnd_02
Sounds.VoicesHero9_HERO9_Yes_rnd_01
Sounds.VoicesHero9_HERO9_Yes_rnd_02
Sounds.VoicesHero9_HERO9_Yes_rnd_04
Sounds.VoicesHero9_HERO9_Yes_rnd_05
Sounds.VoicesHero9_HERO9_Yes_rnd_06
Sounds.VoicesHero9_HERO9_Yes_rnd_07
Sounds.VoicesHero9_HERO9_Yes_rnd_08
Sounds.VoicesHero9_HERO9_Yes_rnd_09
Sounds.VoicesHero9_HERO9_Yes_rnd_10
Sounds.VoicesLeader_LEADER_Attack_rnd_01
Sounds.VoicesLeader_LEADER_Attack_rnd_02
Sounds.VoicesLeader_LEADER_Attack_rnd_03
Sounds.VoicesLeader_LEADER_Attack_rnd_04
Sounds.VoicesLeader_LEADER_Attack_rnd_05
Sounds.VoicesLeader_LEADER_Attack_rnd_06
Sounds.VoicesLeader_LEADER_Attack_rnd_07
Sounds.VoicesLeader_LEADER_Attack_rnd_08
Sounds.VoicesLeader_LEADER_Attack_rnd_09
Sounds.VoicesLeader_LEADER_Attack_rnd_10
Sounds.VoicesLeader_LEADER_ChangeFormation_rnd_01
Sounds.VoicesLeader_LEADER_ChangeFormation_rnd_02
Sounds.VoicesLeader_LEADER_ChangeFormation_rnd_03
Sounds.VoicesLeader_LEADER_ChangeFormation_rnd_04
Sounds.VoicesLeader_LEADER_ChangeFormation_rnd_05
Sounds.VoicesLeader_LEADER_ChangeFormation_rnd_06
Sounds.VoicesLeader_LEADER_ChangeFormation_rnd_07
Sounds.VoicesLeader_LEADER_ChangeFormation_rnd_08
Sounds.VoicesLeader_LEADER_Defend_rnd_01
Sounds.VoicesLeader_LEADER_Defend_rnd_02
Sounds.VoicesLeader_LEADER_Defend_rnd_03
Sounds.VoicesLeader_LEADER_FunnyComment_rnd_01
Sounds.VoicesLeader_LEADER_FunnyComment_rnd_02
Sounds.VoicesLeader_LEADER_FunnyComment_rnd_03
Sounds.VoicesLeader_LEADER_FunnyComment_rnd_04
Sounds.VoicesLeader_LEADER_Guard_rnd_01
Sounds.VoicesLeader_LEADER_Guard_rnd_02
Sounds.VoicesLeader_LEADER_Guard_rnd_03
Sounds.VoicesLeader_LEADER_NO_rnd_01
Sounds.VoicesLeader_LEADER_NO_rnd_02
Sounds.VoicesLeader_LEADER_NO_rnd_03
Sounds.VoicesLeader_LEADER_NO_rnd_04
Sounds.VoicesLeader_LEADER_NO_rnd_05
Sounds.VoicesLeader_LEADER_NO_rnd_06
Sounds.VoicesLeader_LEADER_NO_rnd_07
Sounds.VoicesLeader_LEADER_NO_rnd_08
Sounds.VoicesLeader_LEADER_NO_rnd_09
Sounds.VoicesLeader_LEADER_NO_rnd_10
Sounds.VoicesLeader_LEADER_Patrol_rnd_01
Sounds.VoicesLeader_LEADER_Patrol_rnd_02
Sounds.VoicesLeader_LEADER_Patrol_rnd_03
Sounds.VoicesLeader_LEADER_Selection_rnd_01
Sounds.VoicesLeader_LEADER_Selection_rnd_02
Sounds.VoicesLeader_LEADER_Selection_rnd_03
Sounds.VoicesLeader_LEADER_Selection_rnd_04
Sounds.VoicesLeader_LEADER_Stand_rnd_01
Sounds.VoicesLeader_LEADER_Stand_rnd_02
Sounds.VoicesLeader_LEADER_Stand_rnd_03
Sounds.VoicesLeader_LEADER_Yes_rnd_01
Sounds.VoicesLeader_LEADER_Yes_rnd_02
Sounds.VoicesLeader_LEADER_Yes_rnd_03
Sounds.VoicesLeader_LEADER_Yes_rnd_04
Sounds.VoicesLeader_LEADER_Yes_rnd_05
Sounds.VoicesLeader_LEADER_Yes_rnd_06
Sounds.VoicesLeader_LEADER_Yes_rnd_07
Sounds.VoicesLeader_LEADER_Yes_rnd_08
Sounds.VoicesLeader_LEADER_Yes_rnd_09
Sounds.VoicesLeader_LEADER_Yes_rnd_10
Sounds.VoicesLeader_LEADER_Yes_rnd_11
Sounds.VoicesLeader_LEADER_Yes_rnd_12
Sounds.VoicesLeader_LEADER_Yes_rnd_13
Sounds.VoicesLeader_LEADER_Yes_rnd_14
Sounds.VoicesLeader_LEADER_Yes_rnd_15
Sounds.VoicesLeader_LEADER_Yes_rnd_16
Sounds.VoicesLeader_LEADER_Yes_rnd_17
Sounds.VoicesLeader_LEADER_Yes_rnd_18
Sounds.VoicesLeader_LEADER_Yes_rnd_19
Sounds.VoicesLeader_LEADER_Yes_rnd_20
Sounds.VoicesMentor_ALARM_ActivateAlarm
Sounds.VoicesMentor_ALARM_GetWeapons
Sounds.VoicesMentor_ALARM_GoBackToWork
Sounds.VoicesMentor_ALARM_QuitAlarm
Sounds.VoicesMentor_ATTACK_AlliedUnderAttack_rnd_01
Sounds.VoicesMentor_ATTACK_AlliedUnderAttack_rnd_02
Sounds.VoicesMentor_ATTACK_AlliedUnderAttack_rnd_03
Sounds.VoicesMentor_ATTACK_AlliedUnderAttack_rnd_04
Sounds.VoicesMentor_ATTACK_AlliedUnderAttack_rnd_05
Sounds.VoicesMentor_ATTACK_HeroUnderAttack_rnd_01
Sounds.VoicesMentor_ATTACK_HeroUnderAttack_rnd_02
Sounds.VoicesMentor_ATTACK_HeroUnderAttack_rnd_03
Sounds.VoicesMentor_ATTACK_HeroUnderAttack_rnd_04
Sounds.VoicesMentor_ATTACK_UnderAttack_rnd_01
Sounds.VoicesMentor_ATTACK_UnderAttack_rnd_02
Sounds.VoicesMentor_ATTACK_UnderAttack_rnd_03
Sounds.VoicesMentor_ATTACK_UnderAttack_rnd_04
Sounds.VoicesMentor_ATTACK_UnderAttack_rnd_05
Sounds.VoicesMentor_ATTACK_UnitsDrowned_rnd_01
Sounds.VoicesMentor_ATTACK_UnitsDrowned_rnd_02
Sounds.VoicesMentor_ATTACK_UnitsDrowned_rnd_03
Sounds.VoicesMentor_ATTACK_UnitsDrowned_rnd_04
Sounds.VoicesMentor_ATTACK_UnitsDrowned_rnd_05
Sounds.VoicesMentor_ATTACK_VillageUnderAttack_rnd_01
Sounds.VoicesMentor_ATTACK_VillageUnderAttack_rnd_02
Sounds.VoicesMentor_ATTACK_VillageUnderAttack_rnd_03
Sounds.VoicesMentor_ATTACK_VillageUnderAttack_rnd_04
Sounds.VoicesMentor_ATTACK_VillageUnderAttack_rnd_05
Sounds.VoicesMentor_ATTACK_WorkerUnderAttack_rnd_01
Sounds.VoicesMentor_ATTACK_WorkerUnderAttack_rnd_02
Sounds.VoicesMentor_ATTACK_WorkerUnderAttack_rnd_03
Sounds.VoicesMentor_ATTACK_WorkerUnderAttack_rnd_04
Sounds.VoicesMentor_CHEST_FoundTreasureChest_rnd_01
Sounds.VoicesMentor_CHEST_FoundTreasureChest_rnd_02
Sounds.VoicesMentor_CHEST_FoundTreasureChest_rnd_03
Sounds.VoicesMentor_CHEST_FoundTreasureChest_rnd_04
Sounds.VoicesMentor_CHEST_FoundTreasureChest_rnd_05
Sounds.VoicesMentor_COMMENT_BadPlay_rnd_01
Sounds.VoicesMentor_COMMENT_BadPlay_rnd_02
Sounds.VoicesMentor_COMMENT_BadPlay_rnd_03
Sounds.VoicesMentor_COMMENT_BadPlay_rnd_04
Sounds.VoicesMentor_COMMENT_BadPlay_rnd_05
Sounds.VoicesMentor_COMMENT_BadPlay_rnd_06
Sounds.VoicesMentor_COMMENT_BadPlay_rnd_07
Sounds.VoicesMentor_COMMENT_GoodFight_rnd_01
Sounds.VoicesMentor_COMMENT_GoodFight_rnd_02
Sounds.VoicesMentor_COMMENT_GoodFight_rnd_03
Sounds.VoicesMentor_COMMENT_GoodFight_rnd_04
Sounds.VoicesMentor_COMMENT_GoodFight_rnd_05
Sounds.VoicesMentor_COMMENT_GoodPlay_rnd_01
Sounds.VoicesMentor_COMMENT_GoodPlay_rnd_02
Sounds.VoicesMentor_COMMENT_GoodPlay_rnd_03
Sounds.VoicesMentor_COMMENT_GoodPlay_rnd_04
Sounds.VoicesMentor_COMMENT_GoodPlay_rnd_05
Sounds.VoicesMentor_COMMENT_GoodPlay_rnd_06
Sounds.VoicesMentor_COMMENT_GoodPlay_rnd_07
Sounds.VoicesMentor_COMMENT_GoodPlay_rnd_08
Sounds.VoicesMentor_COMMENT_GoodPlay_rnd_09
Sounds.VoicesMentor_COMMENT_GoodPlay_rnd_10
Sounds.VoicesMentor_COMMENT_IntroduceNewMentor
Sounds.VoicesMentor_HAPPY_Alchemist
Sounds.VoicesMentor_HAPPY_Brickworker
Sounds.VoicesMentor_HAPPY_Engineer
Sounds.VoicesMentor_HAPPY_Farmer
Sounds.VoicesMentor_HAPPY_Miner
Sounds.VoicesMentor_HAPPY_Priest
Sounds.VoicesMentor_HAPPY_Sawmillworker
Sounds.VoicesMentor_HAPPY_Scholar
Sounds.VoicesMentor_HAPPY_Settler
Sounds.VoicesMentor_HAPPY_Smelter
Sounds.VoicesMentor_HAPPY_Smith
Sounds.VoicesMentor_HAPPY_Stonecutter
Sounds.VoicesMentor_HAPPY_Trader
Sounds.VoicesMentor_HAPPY_Treasurer
Sounds.VoicesMentor_HERO_HeroDiedHero1_rnd_01
Sounds.VoicesMentor_HERO_HeroDiedHero1_rnd_02
Sounds.VoicesMentor_HERO_HeroDiedHero2_rnd_01
Sounds.VoicesMentor_HERO_HeroDiedHero2_rnd_02
Sounds.VoicesMentor_HERO_HeroDiedHero3_rnd_01
Sounds.VoicesMentor_HERO_HeroDiedHero3_rnd_02
Sounds.VoicesMentor_HERO_HeroDiedHero4_rnd_01
Sounds.VoicesMentor_HERO_HeroDiedHero4_rnd_02
Sounds.VoicesMentor_HERO_HeroDiedHero5_rnd_01
Sounds.VoicesMentor_HERO_HeroDiedHero5_rnd_02
Sounds.VoicesMentor_HERO_HeroDiedHero6_rnd_01
Sounds.VoicesMentor_HERO_HeroDiedHero6_rnd_02
Sounds.VoicesMentor_HERO_HeroDiedHero7_rnd_01
Sounds.VoicesMentor_HERO_HeroDiedHero7_rnd_02
Sounds.VoicesMentor_HERO_HeroDiedHero8_rnd_01
Sounds.VoicesMentor_HERO_HeroDiedHero8_rnd_02
Sounds.VoicesMentor_HERO_HeroDiedHero9_rnd_01
Sounds.VoicesMentor_HERO_HeroDiedHero9_rnd_02
Sounds.VoicesMentor_INFO_EngineersNeedMoreTime_rnd_01
Sounds.VoicesMentor_INFO_EngineersNeedMoreTime_rnd_02
Sounds.VoicesMentor_INFO_EngineersNeedMoreTime_rnd_03
Sounds.VoicesMentor_INFO_LeaderGainedExperience_rnd_01
Sounds.VoicesMentor_INFO_LeaderGainedExperience_rnd_02
Sounds.VoicesMentor_INFO_LeaderGainedExperience_rnd_03
Sounds.VoicesMentor_INFO_LeaderGainedExperience_rnd_04
Sounds.VoicesMentor_INFO_LeaderGainedExperience_rnd_05
Sounds.VoicesMentor_INFO_MonksNeedMoreTime_rnd_01
Sounds.VoicesMentor_INFO_MonksNeedMoreTime_rnd_02
Sounds.VoicesMentor_INFO_MonksNeedMoreTime_rnd_03
Sounds.VoicesMentor_INFO_NotEnough
Sounds.VoicesMentor_INFO_NotEnoughBeds_rnd_01
Sounds.VoicesMentor_INFO_NotEnoughBeds_rnd_02
Sounds.VoicesMentor_INFO_NotEnoughBeds_rnd_03
Sounds.VoicesMentor_INFO_NotEnoughBeds_rnd_04
Sounds.VoicesMentor_INFO_NotEnoughClay_rnd_01
Sounds.VoicesMentor_INFO_NotEnoughClay_rnd_02
Sounds.VoicesMentor_INFO_NotEnoughFood_rnd_01
Sounds.VoicesMentor_INFO_NotEnoughFood_rnd_02
Sounds.VoicesMentor_INFO_NotEnoughFood_rnd_03
Sounds.VoicesMentor_INFO_NotEnoughFood_rnd_04
Sounds.VoicesMentor_INFO_NotEnoughGold_rnd_01
Sounds.VoicesMentor_INFO_NotEnoughGold_rnd_02
Sounds.VoicesMentor_INFO_NotEnoughIron_rnd_01
Sounds.VoicesMentor_INFO_NotEnoughIron_rnd_02
Sounds.VoicesMentor_INFO_NotEnoughStone_rnd_01
Sounds.VoicesMentor_INFO_NotEnoughStone_rnd_02
Sounds.VoicesMentor_INFO_NotEnoughSulfur_rnd_01
Sounds.VoicesMentor_INFO_NotEnoughSulfur_rnd_02
Sounds.VoicesMentor_INFO_NotEnoughWood_rnd_01
Sounds.VoicesMentor_INFO_NotEnoughWood_rnd_02
Sounds.VoicesMentor_INFO_Payday_rnd_01
Sounds.VoicesMentor_INFO_Payday_rnd_02
Sounds.VoicesMentor_INFO_Payday_rnd_03
Sounds.VoicesMentor_INFO_Payday_rnd_04


Teil fünf folgt

____________________
Wer altes Wissen ehrt und neues Wissen erlangt, ist bereit, ein Lehrer zu sein. ( -Konfuzius- )

Siedler_Team
#8
16.01.2010 13:10
Beiträge: 847

Teil fünf der Liste (...und Abschluss):

Sounds.VoicesMentor_INFO_SettlersBlessed_rnd_01
Sounds.VoicesMentor_INFO_SettlersBlessed_rnd_02
Sounds.VoicesMentor_INFO_SettlersBlessed_rnd_03
Sounds.VoicesMentor_INFO_SettlersBlessed_rnd_04
Sounds.VoicesMentor_INFO_VillageCenterEmpty_rnd_01
Sounds.VoicesMentor_INFO_VillageCenterEmpty_rnd_02
Sounds.VoicesMentor_INFO_VillageCenterEmpty_rnd_03
Sounds.VoicesMentor_INFO_VillageCenterEmpty_rnd_04
Sounds.VoicesMentor_JOIN_Alchemist
Sounds.VoicesMentor_JOIN_Brickworker
Sounds.VoicesMentor_JOIN_Engineer
Sounds.VoicesMentor_JOIN_Farmer
Sounds.VoicesMentor_JOIN_Miner
Sounds.VoicesMentor_JOIN_Priest
Sounds.VoicesMentor_JOIN_Sawmillworker
Sounds.VoicesMentor_JOIN_Scholar
Sounds.VoicesMentor_JOIN_Settler
Sounds.VoicesMentor_JOIN_Smelter
Sounds.VoicesMentor_JOIN_Smith
Sounds.VoicesMentor_JOIN_Stonecutter
Sounds.VoicesMentor_JOIN_Trader
Sounds.VoicesMentor_JOIN_Treasurer
Sounds.VoicesMentor_LEAVE_Alchemist
Sounds.VoicesMentor_LEAVE_Brickworker
Sounds.VoicesMentor_LEAVE_Engineer
Sounds.VoicesMentor_LEAVE_Farmer
Sounds.VoicesMentor_LEAVE_Miner
Sounds.VoicesMentor_LEAVE_Priest
Sounds.VoicesMentor_LEAVE_Sawmillworker
Sounds.VoicesMentor_LEAVE_Scholar
Sounds.VoicesMentor_LEAVE_Settler
Sounds.VoicesMentor_LEAVE_Smelter
Sounds.VoicesMentor_LEAVE_Smith
Sounds.VoicesMentor_LEAVE_Stonecutter
Sounds.VoicesMentor_LEAVE_Trader
Sounds.VoicesMentor_LEAVE_Treasurer
Sounds.VoicesMentor_MAD_Alchemist
Sounds.VoicesMentor_MAD_Brickworker
Sounds.VoicesMentor_MAD_Engineer
Sounds.VoicesMentor_MAD_Farmer
Sounds.VoicesMentor_MAD_Miner
Sounds.VoicesMentor_MAD_Priest
Sounds.VoicesMentor_MAD_Sawmillworker
Sounds.VoicesMentor_MAD_Scholar
Sounds.VoicesMentor_MAD_Settler
Sounds.VoicesMentor_MAD_Smelter
Sounds.VoicesMentor_MAD_Smith
Sounds.VoicesMentor_MAD_Stonecutter
Sounds.VoicesMentor_MAD_Trader
Sounds.VoicesMentor_MAD_Treasurer
Sounds.VoicesMentor_MINE_MineEmptyClay
Sounds.VoicesMentor_MINE_MineEmptyIron
Sounds.VoicesMentor_MINE_MineEmptyStone
Sounds.VoicesMentor_MINE_MineEmptySulfur
Sounds.VoicesMentor_MINE_MineRunningLowClay
Sounds.VoicesMentor_MINE_MineRunningLowIron
Sounds.VoicesMentor_MINE_MineRunningLowStone
Sounds.VoicesMentor_MINE_MineRunningLowSulfur
Sounds.VoicesMentor_MP_PeaceTimeOver_rnd_01
Sounds.VoicesMentor_MP_PeaceTimeOver_rnd_02
Sounds.VoicesMentor_MP_PeaceTimeOver_rnd_03
Sounds.VoicesMentor_MP_TauntAttack
Sounds.VoicesMentor_MP_TauntAttackArea
Sounds.VoicesMentor_MP_TauntDefendArea
Sounds.VoicesMentor_MP_TauntFunny01
Sounds.VoicesMentor_MP_TauntFunny02
Sounds.VoicesMentor_MP_TauntFunny03
Sounds.VoicesMentor_MP_TauntFunny04
Sounds.VoicesMentor_MP_TauntFunny05
Sounds.VoicesMentor_MP_TauntHelpMe
Sounds.VoicesMentor_MP_TauntNeedClay
Sounds.VoicesMentor_MP_TauntNeedGold
Sounds.VoicesMentor_MP_TauntNeedIron
Sounds.VoicesMentor_MP_TauntNeedStone
Sounds.VoicesMentor_MP_TauntNeedSulfur
Sounds.VoicesMentor_MP_TauntNeedWood
Sounds.VoicesMentor_MP_TauntNo
Sounds.VoicesMentor_MP_TauntNow
Sounds.VoicesMentor_MP_TauntVeryGood
Sounds.VoicesMentor_MP_TauntYes
Sounds.VoicesMentor_MP_TauntYouAreLame
Sounds.VoicesMentor_QUEST_NewQuest_rnd_01
Sounds.VoicesMentor_QUEST_NewQuest_rnd_02
Sounds.VoicesMentor_QUEST_NewQuest_rnd_03
Sounds.VoicesMentor_QUEST_NewQuest_rnd_04
Sounds.VoicesMentor_QUEST_NewQuest_rnd_05
Sounds.VoicesMentor_REASON_SettlerBlessed
Sounds.VoicesMentor_REASON_SettlerExpelled
Sounds.VoicesMentor_REASON_SettlerForcedToWork
Sounds.VoicesMentor_REASON_SettlerHasNoWorkPlaces
Sounds.VoicesMentor_REASON_SettlerLowTaxes
Sounds.VoicesMentor_REASON_SettlerToHighTaxes
Sounds.VoicesMentor_RESEARCH_ResearchReady_rnd_01
Sounds.VoicesMentor_RESEARCH_ResearchReady_rnd_02
Sounds.VoicesMentor_RESEARCH_ResearchReady_rnd_03
Sounds.VoicesMentor_RESEARCH_ResearchReady_rnd_04
Sounds.VoicesMentor_RESEARCH_ResearchReady_rnd_05
Sounds.VoicesMentor_RESEARCH_ResearchReady_rnd_06
Sounds.VoicesMentor_RESEARCH_ResearchReady_rnd_07
Sounds.VoicesMentor_RESEARCH_ResearchReady_rnd_08
Sounds.VoicesMentor_SAD_Alchemist
Sounds.VoicesMentor_SAD_Brickworker
Sounds.VoicesMentor_SAD_Engineer
Sounds.VoicesMentor_SAD_Farmer
Sounds.VoicesMentor_SAD_Miner
Sounds.VoicesMentor_SAD_Priest
Sounds.VoicesMentor_SAD_Sawmillworker
Sounds.VoicesMentor_SAD_Scholar
Sounds.VoicesMentor_SAD_Settler
Sounds.VoicesMentor_SAD_Smelter
Sounds.VoicesMentor_SAD_Smith
Sounds.VoicesMentor_SAD_Stonecutter
Sounds.VoicesMentor_SAD_Trader
Sounds.VoicesMentor_SAD_Treasurer
Sounds.VoicesMentor_TRADE_DealClosed_rnd_01
Sounds.VoicesMentor_TRADE_DealClosed_rnd_02
Sounds.VoicesMentor_TRADE_DealClosed_rnd_03
Sounds.VoicesMentor_TRADE_DealClosed_rnd_04
Sounds.VoicesMentor_TRADE_DealClosed_rnd_05
Sounds.VoicesMentor_TRADE_SendResourcesClay
Sounds.VoicesMentor_TRADE_SendResourcesGold
Sounds.VoicesMentor_TRADE_SendResourcesIron
Sounds.VoicesMentor_TRADE_SendResourcesStone
Sounds.VoicesMentor_TRADE_SendResourcesSulfur
Sounds.VoicesMentor_TRADE_SendResourcesWood
Sounds.VoicesMentor_UPGRADE_UpgardeHeadquarter1Available
Sounds.VoicesMentor_UPGRADE_UpgardeHeadquarter2Available
Sounds.VoicesMentor_UPGRADE_UpgradeReady_rnd_01
Sounds.VoicesMentor_UPGRADE_UpgradeReady_rnd_02
Sounds.VoicesMentor_UPGRADE_UpgradeReady_rnd_03
Sounds.VoicesMentor_UPGRADE_UpgradeReady_rnd_04
Sounds.VoicesMentor_UPGRADE_UpgradeReady_rnd_05
Sounds.VoicesMentor_VC_OnlySomeMinutesLeft_rnd_01
Sounds.VoicesMentor_VC_OnlySomeMinutesLeft_rnd_02
Sounds.VoicesMentor_VC_YouHaveLost_rnd_01
Sounds.VoicesMentor_VC_YouHaveLost_rnd_02
Sounds.VoicesMentor_VC_YouHaveWon_rnd_01
Sounds.VoicesMentor_VC_YouHaveWon_rnd_02
Sounds.VoicesMentor_VC_YourTeamHasLost_rnd_01
Sounds.VoicesMentor_VC_YourTeamHasLost_rnd_02
Sounds.VoicesMentor_VC_YourTeamHasWon_rnd_01
Sounds.VoicesMentor_VC_YourTeamHasWon_rnd_02
Sounds.VoicesMentor_WEATHER_Rain_rnd_01
Sounds.VoicesMentor_WEATHER_Rain_rnd_02
Sounds.VoicesMentor_WEATHER_Rain_rnd_03
Sounds.VoicesMentor_WEATHER_Rain_rnd_04
Sounds.VoicesMentor_WEATHER_RainForecast_rnd_01
Sounds.VoicesMentor_WEATHER_RainForecast_rnd_02
Sounds.VoicesMentor_WEATHER_Sommer_rnd_01
Sounds.VoicesMentor_WEATHER_Sommer_rnd_02
Sounds.VoicesMentor_WEATHER_Sommer_rnd_03
Sounds.VoicesMentor_WEATHER_Sommer_rnd_04
Sounds.VoicesMentor_WEATHER_SommerForecast_rnd_01
Sounds.VoicesMentor_WEATHER_SommerForecast_rnd_02
Sounds.VoicesMentor_WEATHER_Winter_rnd_01
Sounds.VoicesMentor_WEATHER_Winter_rnd_02
Sounds.VoicesMentor_WEATHER_Winter_rnd_03
Sounds.VoicesMentor_WEATHER_Winter_rnd_04
Sounds.VoicesMentor_WEATHER_WinterForecast_rnd_01
Sounds.VoicesMentor_WEATHER_WinterForecast_rnd_02
Sounds.VoicesMentorHelp_ACTION_Alert
Sounds.VoicesMentorHelp_ACTION_Bless
Sounds.VoicesMentorHelp_ACTION_ExpelSettler
Sounds.VoicesMentorHelp_ACTION_ExtraDuties
Sounds.VoicesMentorHelp_BUILDING_AlchemistsHut
Sounds.VoicesMentorHelp_BUILDING_Ballistatower
Sounds.VoicesMentorHelp_BUILDING_Bank
Sounds.VoicesMentorHelp_BUILDING_Barracks
Sounds.VoicesMentorHelp_BUILDING_Barracks
Sounds.VoicesMentorHelp_BUILDING_Beautification
Sounds.VoicesMentorHelp_BUILDING_BrickmakersHut
Sounds.VoicesMentorHelp_BUILDING_Cannontower
Sounds.VoicesMentorHelp_BUILDING_Chapel
Sounds.VoicesMentorHelp_BUILDING_ClayPit
Sounds.VoicesMentorHelp_BUILDING_College
Sounds.VoicesMentorHelp_BUILDING_Farm
Sounds.VoicesMentorHelp_BUILDING_Foundry
Sounds.VoicesMentorHelp_BUILDING_Headquarter
Sounds.VoicesMentorHelp_BUILDING_Headquarter
Sounds.VoicesMentorHelp_BUILDING_IronPit
Sounds.VoicesMentorHelp_BUILDING_Marketplace
Sounds.VoicesMentorHelp_BUILDING_Mill
Sounds.VoicesMentorHelp_BUILDING_Mines
Sounds.VoicesMentorHelp_BUILDING_Residence
Sounds.VoicesMentorHelp_BUILDING_SawMill
Sounds.VoicesMentorHelp_BUILDING_ShootingRange
Sounds.VoicesMentorHelp_BUILDING_Smithy
Sounds.VoicesMentorHelp_BUILDING_Smithy
Sounds.VoicesMentorHelp_BUILDING_Stables
Sounds.VoicesMentorHelp_BUILDING_StonemasonsHut
Sounds.VoicesMentorHelp_BUILDING_StonePit
Sounds.VoicesMentorHelp_BUILDING_Storehouse
Sounds.VoicesMentorHelp_BUILDING_SulfurPit
Sounds.VoicesMentorHelp_BUILDING_VillageCenter
Sounds.VoicesMentorHelp_BUILDING_Watchtower
Sounds.VoicesMentorHelp_BUILDING_WeatherPlant
Sounds.VoicesMentorHelp_BUILDING_WeatherTower
Sounds.VoicesMentorHelp_GENERAL_Help01
Sounds.VoicesMentorHelp_GENERAL_Help02
Sounds.VoicesMentorHelp_GENERAL_Help03
Sounds.VoicesMentorHelp_GENERAL_Help04
Sounds.VoicesMentorHelp_GENERAL_Help05
Sounds.VoicesMentorHelp_GENERAL_Help06
Sounds.VoicesMentorHelp_GENERAL_Help07
Sounds.VoicesMentorHelp_GENERAL_Help08
Sounds.VoicesMentorHelp_GENERAL_Help09
Sounds.VoicesMentorHelp_GENERAL_Help10
Sounds.VoicesMentorHelp_GENERAL_Help11
Sounds.VoicesMentorHelp_GENERAL_Help12
Sounds.VoicesMentorHelp_GENERAL_Help13
Sounds.VoicesMentorHelp_GENERAL_Help14
Sounds.VoicesMentorHelp_GENERAL_Help15
Sounds.VoicesMentorHelp_GENERAL_Help16
Sounds.VoicesMentorHelp_GENERAL_Help17
Sounds.VoicesMentorHelp_GENERAL_Help18
Sounds.VoicesMentorHelp_GENERAL_Help19
Sounds.VoicesMentorHelp_GENERAL_Help20
Sounds.VoicesMentorHelp_GENERAL_Help21
Sounds.VoicesMentorHelp_GENERAL_Help22
Sounds.VoicesMentorHelp_GENERAL_Help23
Sounds.VoicesMentorHelp_GENERAL_Help24
Sounds.VoicesMentorHelp_GENERAL_Help25
Sounds.VoicesMentorHelp_GENERAL_Help26
Sounds.VoicesMentorHelp_GENERAL_Help27
Sounds.VoicesMentorHelp_GENERAL_Help28
Sounds.VoicesMentorHelp_GENERAL_Help29
Sounds.VoicesMentorHelp_GENERAL_Help30
Sounds.VoicesMentorHelp_GENERAL_Help31
Sounds.VoicesMentorHelp_GENERAL_Help32
Sounds.VoicesMentorHelp_GENERAL_Help33
Sounds.VoicesMentorHelp_TECHNOLOGIES_AlchemistsHut
Sounds.VoicesMentorHelp_TECHNOLOGIES_Bank
Sounds.VoicesMentorHelp_TECHNOLOGIES_College
Sounds.VoicesMentorHelp_TECHNOLOGIES_Headquarter
Sounds.VoicesMentorHelp_TECHNOLOGIES_MilitaryBuildings
Sounds.VoicesMentorHelp_TECHNOLOGIES_SawMill
Sounds.VoicesMentorHelp_TECHNOLOGIES_Smithy
Sounds.VoicesMentorHelp_TECHNOLOGIES_StonemasonsHut
Sounds.VoicesMentorHelp_TECHNOLOGIES_VillageCenter
Sounds.VoicesMentorHelp_UNIT_Archer
Sounds.VoicesMentorHelp_UNIT_Ari
Sounds.VoicesMentorHelp_UNIT_Cannon
Sounds.VoicesMentorHelp_UNIT_Dario
Sounds.VoicesMentorHelp_UNIT_Erec
Sounds.VoicesMentorHelp_UNIT_HeavyCavalry
Sounds.VoicesMentorHelp_UNIT_Helias
Sounds.VoicesMentorHelp_UNIT_Heroes
Sounds.VoicesMentorHelp_UNIT_Kerberos
Sounds.VoicesMentorHelp_UNIT_LeadersGeneral
Sounds.VoicesMentorHelp_UNIT_LightCavalry
Sounds.VoicesMentorHelp_UNIT_MarydeMortfichet
Sounds.VoicesMentorHelp_UNIT_Militia
Sounds.VoicesMentorHelp_UNIT_Pilgrim
Sounds.VoicesMentorHelp_UNIT_Salim
Sounds.VoicesMentorHelp_UNIT_Spearman
Sounds.VoicesMentorHelp_UNIT_Swordsman
Sounds.VoicesMentorHelp_UNIT_Swordsman
Sounds.VoicesMentorHelp_UNIT_Varg
Sounds.VoicesMentorHelp_UNIT_Workers
Sounds.VoicesSerf_SERF_CanNotFindResources_rnd_01
Sounds.VoicesSerf_SERF_CanNotFindResources_rnd_02
Sounds.VoicesSerf_SERF_CanNotFindResources_rnd_03
Sounds.VoicesSerf_SERF_CanNotFindResources_rnd_04
Sounds.VoicesSerf_SERF_CanNotFindResources_rnd_05
Sounds.VoicesSerf_SERF_FunnyComment_rnd_01
Sounds.VoicesSerf_SERF_FunnyComment_rnd_02
Sounds.VoicesSerf_SERF_FunnyComment_rnd_03
Sounds.VoicesSerf_SERF_FunnyComment_rnd_04
Sounds.VoicesSerf_SERF_No_rnd_01
Sounds.VoicesSerf_SERF_No_rnd_02
Sounds.VoicesSerf_SERF_No_rnd_03
Sounds.VoicesSerf_SERF_No_rnd_04
Sounds.VoicesSerf_SERF_No_rnd_05
Sounds.VoicesSerf_SERF_No_rnd_06
Sounds.VoicesSerf_SERF_No_rnd_07
Sounds.VoicesSerf_SERF_No_rnd_08
Sounds.VoicesSerf_SERF_No_rnd_09
Sounds.VoicesSerf_SERF_No_rnd_10
Sounds.VoicesSerf_SERF_Selection_rnd_01
Sounds.VoicesSerf_SERF_Selection_rnd_02
Sounds.VoicesSerf_SERF_Selection_rnd_03	
Sounds.VoicesSerf_SERF_Selection_rnd_05
Sounds.VoicesSerf_SERF_WorkIsDone_rnd_01
Sounds.VoicesSerf_SERF_WorkIsDone_rnd_02
Sounds.VoicesSerf_SERF_WorkIsDone_rnd_03
Sounds.VoicesSerf_SERF_WorkIsDone_rnd_04
Sounds.VoicesSerf_SERF_WorkIsDone_rnd_05
Sounds.VoicesSerf_SERF_Yes_rnd_01
Sounds.VoicesSerf_SERF_Yes_rnd_02
Sounds.VoicesSerf_SERF_Yes_rnd_03
Sounds.VoicesSerf_SERF_Yes_rnd_04
Sounds.VoicesSerf_SERF_Yes_rnd_05
Sounds.VoicesSerf_SERF_Yes_rnd_06
Sounds.VoicesSerf_SERF_Yes_rnd_07
Sounds.VoicesSerf_SERF_Yes_rnd_08
Sounds.VoicesSerf_SERF_Yes_rnd_09
Sounds.VoicesSerf_SERF_Yes_rnd_10
Sounds.VoicesSerf_SERF_Yes_rnd_11
Sounds.VoicesSerf_SERF_Yes_rnd_12
Sounds.VoicesSerf_SERF_Yes_rnd_13
Sounds.VoicesSerf_SERF_Yes_rnd_14
Sounds.VoicesSerf_SERF_Yes_rnd_15
Sounds.VoicesSerf_SERF_Yes_rnd_16
Sounds.VoicesSerf_SERF_Yes_rnd_17
Sounds.VoicesSerf_SERF_Yes_rnd_18
Sounds.VoicesSerf_SERF_Yes_rnd_19
Sounds.VoicesSerf_SERF_Yes_rnd_20
Sounds.VoicesWorker_WORKER_FunnyComment_rnd_01
Sounds.VoicesWorker_WORKER_FunnyComment_rnd_02
Sounds.VoicesWorker_WORKER_FunnyComment_rnd_03
Sounds.VoicesWorker_WORKER_FunnyComment_rnd_04
Sounds.VoicesWorker_WORKER_FunnyComment_rnd_05
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_01
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_02
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_03
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_04
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_05
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_06
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_07
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_08
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_09
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_10
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_11
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_12
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_13
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_14
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_15
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_16
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_17
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_18
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_19
Sounds.VoicesWorker_WORKER_FunnyNo_rnd_20
Sounds.VoicesWorker_WORKER_ILikeItHere_rnd_01
Sounds.VoicesWorker_WORKER_ILikeItHere_rnd_02
Sounds.VoicesWorker_WORKER_ILikeItHere_rnd_03
Sounds.VoicesWorker_WORKER_ILikeItHere_rnd_04
Sounds.VoicesWorker_WORKER_ILikeItHere_rnd_05
Sounds.VoicesWorker_WORKER_Leaving_rnd_01
Sounds.VoicesWorker_WORKER_Leaving_rnd_02
Sounds.VoicesWorker_WORKER_Leaving_rnd_03
Sounds.VoicesWorker_WORKER_Leaving_rnd_04
Sounds.VoicesWorker_WORKER_NeedBed_rnd_01
Sounds.VoicesWorker_WORKER_NeedBed_rnd_02
Sounds.VoicesWorker_WORKER_NeedBed_rnd_03
Sounds.VoicesWorker_WORKER_NeedBed_rnd_04
Sounds.VoicesWorker_WORKER_NeedFood_rnd_01
Sounds.VoicesWorker_WORKER_NeedFood_rnd_02
Sounds.VoicesWorker_WORKER_NeedFood_rnd_03
Sounds.VoicesWorker_WORKER_NeedFood_rnd_04
Sounds.VoicesWorker_WORKER_NoWork_rnd_01
Sounds.VoicesWorker_WORKER_NoWork_rnd_02
Sounds.VoicesWorker_WORKER_NoWork_rnd_03
Sounds.VoicesWorker_WORKER_NoWork_rnd_04
Sounds.VoicesWorker_WORKER_TaxesToHigh_rnd_01
Sounds.VoicesWorker_WORKER_TaxesToHigh_rnd_02
Sounds.VoicesWorker_WORKER_TaxesToHigh_rnd_03
Sounds.VoicesWorker_WORKER_TaxesToHigh_rnd_04
Sounds.VoicesWorker_WORKER_Unhappy_rnd_01
Sounds.VoicesWorker_WORKER_Unhappy_rnd_02
Sounds.VoicesWorker_WORKER_Unhappy_rnd_03
Sounds.VoicesWorker_WORKER_Unhappy_rnd_04
Sounds.VoicesWorker_WORKER_Unhappy_rnd_05


Anmerkungen:
Umfangreiche wave-Soundfiles oder mpeg3-Soundfiles wie bei Cameraeinstellungen der Originalmissionen kann man nur für den Eigengebrauch erstellen und verwenden. An die Originalsoundfiles kommt man nicht ran. Für den Eigengebrauch und eigene Experimente könnte man sich aber einen Soundordner erstellen und dann vielleicht in den Cams einen Verweis auf Soundfiles zu diesem Ordner setzen. (Eigene Stimme z.B.)

____________________
Wer altes Wissen ehrt und neues Wissen erlangt, ist bereit, ein Lehrer zu sein. ( -Konfuzius- )

Dieser Beitrag wurde von Siedler_Team am 16.01.2010 um 16:27 editiert.

Wladimir
#9
16.01.2010 16:40
Beiträge: 489

Danke, SiedlerTeam, für die Erklärung, nur ich weiß jetzt nicht, wie genau ich z.B. meine eigene Stimme einbringen kann. Klar: alles mit Mikrofon in den PC einsprechen und dann...?

Wladimir.

____________________
Viele, die leben, verdienen den Tod und viele die tot sind, das Leben. Kannst du es ihnen geben? Dann sei auch nicht so rasch mit einem Todesurteil zur Hand!

Gandalf

Siedler_Team
#10
17.01.2010 10:53
Beiträge: 847

Zitat von Wladimir:
Danke, SiedlerTeam, für die Erklärung, nur ich weiß jetzt nicht, wie genau ich z.B. meine eigene Stimme einbringen kann. Klar: alles mit Mikrofon in den PC einsprechen und dann...?
Wladimir.


Tja, da kann ich im Moment leider nicht mit einem konkreten Beispiel diehnen. Ich sah bislang für mich noch keine Notwendigkeit. Das müsste ich zunächst selbst herausfinden. Laut Chromix soll es aber eine Möglichkeit geben.

Begleitmusik (...und damit wohl auch andere eigene Soundfiles)

Zitat von Wiki:

Die Begleitmusiken liegen im Siedler-Verzeichnis unter " ..\Base\shr\music als MP3 " - Dateien.

Es ist zwar durch Umwege auch möglich, andere Mp3-Dateien abzuspielen. Dies ist aber nicht praktikabel. Niemand hat diese Dateien auf seinem PC. Sie müßten daher immer mitgeliefert werden und in das entsprechende Verzeichnis gepackt werden.


Man muss da wohl oder über selbst experimentieren. Vielleicht gibt es hier auch den ein- oder anderen Mapper, der das schon mal gemacht hat und über seine Erfahrungen berichten kann.

Aber wie bereits geschrieben:
Die Map-Base wird Maps nicht annehmen, wenn sie mehr als die .s5x Datei enthält. Das ist auch verständlich.

____________________
Wer altes Wissen ehrt und neues Wissen erlangt, ist bereit, ein Lehrer zu sein. ( -Konfuzius- )

Dieser Beitrag wurde von Siedler_Team am 17.01.2010 um 11:02 editiert.

fritz_98
#11
17.01.2010 11:44
Beiträge: 472

Was ich bis jetzt schon gemacht hab (aber schon länger her...) ist, so gut wie alle Soundtracks aus dem music-Ordner zu nehmen und durch andere, gleichnamige (umbenannt) ersetzt. Jetzt läuft bei mir schon seit langem Musik, die ich den ganzen Tag rauf und runter hören könnte. Manchmal ersetz ich die auch wieder, sonst bekomm ich nen Vogel.

Man könnte auch per

  LocalMusic.SetBriefing = {
		{"MyNameIsWladimir.mp3", 120}
  }


In einem Briefing eine bestimmte Musik-Datei abspielen. Vllt parallel auf Rapidshare zum Download anbieten?

LG
Fritz

Siedler_Team
#12
17.01.2010 12:43
Beiträge: 847

Zitat von fritz_98:
... so gut wie alle Soundtracks aus dem music-Ordner zu nehmen und durch andere, gleichnamige (umbenannt) ersetzt. ...sonst bekomm ich nen Vogel.


Moin Fritz,
schon klar! Musik-Files zu ersetzen ist wohl das geringste Problem. Musik wird bei mir sowieso auf "stumm" gesetzt, sonst würde ich verrückt werden von dem ständigen "Gedudel".

Wenn ich Wladi richtig verstanden habe, möchte er aber nicht diese Musik-Files ersetzen, sondern z.B. zur Camlaufzeit oder zur Laufzeit eines bestimmten Briefings seine markante Stimme hören, die dann statt dem Text etwas verlauten lässt. (...richtig Wladi? )

Tja und nun kommts:

Zitat von fritz_98:

Man könnte auch per

  LocalMusic.SetBriefing = {
		{"MyNameIsWladimir.mp3", 120}
  }



Nur mal zum Nachvollziehen:
Was sagt obigem Code, woher er diese .mp3 nehmen soll. bzw. wo legt Wladi sie ab, dass der code weiss, wo sie ist?

Zitat von fritz_98:

In einem Briefing eine bestimmte Musik-Datei abspielen. Vllt parallel auf Rapidshare zum Download anbieten?


Ups...! Vorsicht, vorsicht! Das würde u.U. gegen Urheberrecht verstossen, wenn es sich um urheberrechtlich geschützte Musik handelt und nun verbreitet wird. Bei eigenem "Gesang" allerdings nicht. In dem Fall könnte ich Wladi mit meinem Alphorn zur Seite stehen.

____________________
Wer altes Wissen ehrt und neues Wissen erlangt, ist bereit, ein Lehrer zu sein. ( -Konfuzius- )

fritz_98
#13
17.01.2010 13:10
Beiträge: 472

Zitat von Siedler_Team:

Tja und nun kommts:

Zitat von fritz_98:

Man könnte auch per

  LocalMusic.SetBriefing = {
		{"MyNameIsWladimir.mp3", 120}
  }



Nur mal zum Nachvollziehen:
Was sagt obigem Code, woher er diese .mp3 nehmen soll. bzw. wo legt Wladi sie ab, dass der code weiss, wo sie ist?


Im Musikordner der Vollversion... denke ich.
(Bei der Gold-Edition im "base"-Ordner)

Zitat von fritz_98:

In einem Briefing eine bestimmte Musik-Datei abspielen. Vllt parallel auf Rapidshare zum Download anbieten?


Zitat von Siedler_Team:
Ups...! Vorsicht, vorsicht! Das würde u.U. gegen Urheberrecht verstossen, wenn es sich um urheberrechtlich geschützte Musik handelt und nun verbreitet wird. Bei eigenem "Gesang" allerdings nicht. In dem Fall könnte ich Wladi mit meinem Alphorn zur Seite stehen.


Jau, ich meinte auch Singstar Wladi und dein Alphorn.

MfG
Fritz

Siedler_Team
#14
17.01.2010 16:27
Beiträge: 847

Zitat von fritz_98:

  LocalMusic.SetBriefing = {
		{"MyNameIsWladimir.mp3", 120}
  }



Jau,jau! Das klappt sogar! Interessant auch, dass dem Game die Bitrate egal zu sein scheint. Klappt sowohl mit 128 kBit/s als auch mit 360 kBit/s. Soundfile kommt wenn Briefing startet und endet wenn Briefing finished.

Damit ist Wladis Problem gelöst! Er braucht nur noch eigene Samples erstellen. Am Besten mit einer Bitrate von 260 kBit/s.
Das entspräche den Original Bitraten. Natürlich im MP3 Format. (...und natürlich das Alphorn nicht vergessen!)

Einen treffenden Namen dazu und dann rein in den Musik-Ordner.
Mithilfe Deines Codes kommen die Files beim Briefing.

Das Alphornduo Wladi/Flodder ist bereits auf dem Weg zur Bühne!
Bestens Fritz. Was trinkst Du?

____________________
Wer altes Wissen ehrt und neues Wissen erlangt, ist bereit, ein Lehrer zu sein. ( -Konfuzius- )

Dieser Beitrag wurde von Siedler_Team am 17.01.2010 um 16:34 editiert.

Siedler_Team
#15
17.01.2010 16:49
Beiträge: 847

He, he...
hab in einer neuen Map mal bei einem Briefing ein Soundfile aus Emperor eingefügt. Nun öffnet Erec eine Kiste und sagt, dass man erfolgreich ein Dorf aufgebaut habe und nun wisse, wie man erfolgreich dem fruchtbaren Boden Sämlinge entlocken kann.
Ist ja zum Piepen!

____________________
Wer altes Wissen ehrt und neues Wissen erlangt, ist bereit, ein Lehrer zu sein. ( -Konfuzius- )

Wladimir
#16
17.01.2010 18:28
Beiträge: 489

Danke! Tolle Sache!

Die kann man doch einfach mit seiner Map in eine rardatei packen und mit hochladen, oder?

Den Code einfach in die FMA und die Datei in den Baseordner. Klasse, jetzt kann man das auch...
Wir entwickeln uns immer weiter.

Wladimir.

PS: Wird vielleicht in einer Meiner Maps mal vorkommen...

____________________
Viele, die leben, verdienen den Tod und viele die tot sind, das Leben. Kannst du es ihnen geben? Dann sei auch nicht so rasch mit einem Todesurteil zur Hand!

Gandalf

fritz_98
#17
17.01.2010 18:30
Beiträge: 472

Das Problem wird nur sein, dass der Server der Mapsource nur .zip-Dateien annimmt, die ausschließlich die Map enthalten...

Und falls der Spieler irgendwie an deine Datei kommt, musst du dein Vorsprechen richtig Timen, nicht dass die Briefing-Seite noch da is und dein "Gejodel" () schon auf der nächsten. Dann natürlich auch die Escape-Taste verbieten, sonst verrutscht das auf jeden Fall auch.

Wladimir
#18
17.01.2010 18:31
Beiträge: 489

Zitat von fritz_98:
Das Problem wird nur sein, dass der Server der Mapsource nur .zip-Dateien annimmt, die ausschließlich die Map enthalten...



So ein Unsinn aber auch. Warum eigentlich diese Einschränkungen?

Wladimir.

____________________
Viele, die leben, verdienen den Tod und viele die tot sind, das Leben. Kannst du es ihnen geben? Dann sei auch nicht so rasch mit einem Todesurteil zur Hand!

Gandalf

fritz_98
#19
17.01.2010 18:37
Beiträge: 472

Zitat von Wladimir:
...Unsinn...


isses nicht. Siehe FAQ.

Fritz

Siedler_Team
#20
17.01.2010 18:44
Beiträge: 847

Zitat von Wladimir:

So ein Unsinn aber auch. Warum eigentlich diese Einschränkungen?
Wladimir.


Die Einschränkung ist schon sinnvoll:
Woher willst Du wissen, wo jeder der zigtausend Spieler das Spiel installiert hat? Welches Laufwerk, welches Spieleverzeichnis? Wenn Du das tatsächlich vorhaben solltest, dann musst Du auch eine Installationsroutine schreiben, die Abfragt, auf welchem Laufwerk, in welchem Verzeichnis (...vielleicht sogar Unterverzeichnis) das Spiel installiert ist.
Prost Mahlzeit!

____________________
Wer altes Wissen ehrt und neues Wissen erlangt, ist bereit, ein Lehrer zu sein. ( -Konfuzius- )

Noigi
#21
17.01.2010 18:49
Beiträge: 772

Zitat von Siedler_Team:

Zitat von Wladimir:

So ein Unsinn aber auch. Warum eigentlich diese Einschränkungen?
Wladimir.


Die Einschränkung ist schon sinnvoll:
Woher willst Du wissen, wo jeder der zigtausend Spieler das Spiel installiert hat? Welches Laufwerk, welches Spieleverzeichnis? Wenn Du das tatsächlich vorhaben solltest, dann musst Du auch eine Installationsroutine schreiben, die Abfragt, auf welchem Laufwerk, in welchem Verzeichnis (...vielleicht sogar Unterverzeichnis) das Spiel installiert ist.
Prost Mahlzeit!


Nabend mitsammen!

Es geht nicht nur um technisches Schwierigkeiten, sondern auch um Rechtliches (Copyright) und das Verhindern von Virenverbreitung über Pseudo-Maps (was ich natürlich keinem Siedlerspieler unterstellen will ).
Bei Siedler 6 kann man ja Sounddateien in die Mapdatei selbst einbinden, und selbst das ist schon nicht unkritisch.

Seiten: 1

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