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Beitrag: [quote=Ramirez][quote=Vladi]Hey there, I started playing this map, but it seems to be too huge: the enemies stop expanding at an early point and do not reach any gold (except for the yellow one at the bottom) https://www.siedler-maps.de/screenshots/screenshot-4858.htm[/quote] mmm ...thanks report a question ??? how long you were ingame before you made that screenshot ? you know ... the S2/AI isnt that good by far !!![/quote]
Spamschutz: Löse die folgende Aufgabe: Welche Screenshots stammen aus dem Spiel 'Die Siedler DEdK'? Screenshot 1 Screenshot 2 Screenshot 3
In my case, after 6 hours, the enemy continues to expand. Sorry for by bad english. ____________________ Still waiting for specific page for Rise of Cultures
re. Norgat
Zitat von norgat:Thank you for the map. norgat
thanks,
Thank you for the map. norgat
Zitat von Ramirez: Bro, it is a give and take situation ... difficult to serve all parties on wich they feel home.. on the other side: you need to give the enemy (AI) time to evolve, no question about that(!) ps.for myself speaking ... no plans yet to shape another map 4 the moment, and: fingers crossed that there are players out there who love settling without a fast brawl on their hand !?! have a nice one ... ciao
Yes I know. Some players prefer the bigger maps. That's cool of course. I was just speaking for myself. And anyway, if enemies do not develop, map is not playable properly Cannot fix it by waiting longer. Sometimes the AI just crashes. It happens from time to time. Question is just, whether this happens just in rare cases in this map, or everytime. One can only find out by doing several trial runs with speed cheat.
re. Vladi (part III)
Zitat von Vladi:I played for some hours, as you can see from the size of expanded territory (I always play red ). Not sure though what I should change now? I guess the map is too huge and resources are distributed too far away from the AI. In order for them to expand it is usually necessary to have resources in some proximity, otherwise they just stop expanding. In case you position stone deposits above mineable resources, the AI won't get this and does not consider it as available resources. I recommend to create smaller maps the enemies can be reached more quickly in smaller maps and enemies expand usually better. For example, in this maps "a new world go" I played hours before even encountering an enemy. For me personally, I prefer maps where you encounter enemies sooner
Bro, it is a give and take situation ... difficult to serve all parties on wich they feel home.. on the other side: you need to give the enemy (AI) time to evolve, no question about that(!) ps.for myself speaking ... no plans yet to shape another map 4 the moment, and: fingers crossed that there are players out there who love settling without a fast brawl on their hand !?! have a nice one ... ciao
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