AdeBont
|
17.09.2013 22:05 603 mal angesehen |
Artillery
Altered cannon functions, you will need to assign a gunner troop to the cannon to make it function.
Auf das Bild klicken, um es in Originalgröße zu sehen (493,55 KB)
Kommentare
fighty
|
04.02.2015 20:08 |
Der "Guten Morgen" Appell?
AdeBont
|
21.09.2013 01:04 |
@FB: ShortMessagesOutputWindowInfoString
@ Bobby: Artillery can only be moved or fired with gunner troops assigned to it.
bobby
|
18.09.2013 23:22 |
Another great idea
I'm sure your next map will be really nice.
Do you have to always assign a gunner troop if the cannon stops moving?
Fire_Bird
|
18.09.2013 13:48 |
How did you get the "Remaining shells" text into the menu?
AdeBont
|
18.09.2013 11:08 |
In that way, yes, guarding
totalwarANGEL
|
17.09.2013 22:58 |
As I say: like RoaE...
AdeBont
|
17.09.2013 22:21 |
And you should keep the artillery supplied with ammo too...
AdeBont
|
17.09.2013 22:18 |
Hi TWA
No, not guarding, actually operating the gun. Without gunner troop the artillery will just be standing dead in the field. With gunner troop assigned there are three options, move artillery, directed salvo (cannon will only fire on command - mouse click) or barrage salvo (cannon will fire at any enemy as long as not to many own troops are too near) Another amendment is that an artillery hit will kill both enemy, but also friendly troops (like in the real world )
totalwarANGEL
|
17.09.2013 22:08 |
Guarding the artilery like in RoaE? Great idea but I think many players could be stressed...