Military group
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#1 09.09.2018 21:23 Beiträge: 127 |
Military group
Is there a function like CreateMilitaryGroup that returns the group id? I mean, as it is from CreateEntity
(Like id = Logic.CreateEntity(...), but with military group).
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Sorry for my German
Qba331PL
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#2 09.09.2018 21:50 Beiträge: 102 |
I use this function:
local pos = GetPosition("pos1") local t = {Logic.GetPlayerEntitiesInArea(3, Entities.PU_LeaderSword3, pos.X, pos.Y, 5000, 2)} -- max amount is 16, returns numberOfIds, id1, id2... -- You just chose which units you want to take (for ex. Entities.PU_LeaderSword3) table.remove(t, 1) for _,id in ipairs(t) do ChangePlayer(id, 1) -- you can use it to change player, move, etc. return false end end
mcb
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#3 09.09.2018 23:58 Beiträge: 1472 |
Just use Logic.CreateEntity and add the soldiers with Tools.CreateSoldiersForLeader(_LeaderID,_SoldierAmount) .
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