Advanced Quest Behaviors

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Evander
#1
19.12.2018 06:20
Beiträge: 7

Advanced Quest Behaviors

Lovely work here and with all your maps. Question - how did you come across the advanced quest behaviors (e.g., Goal_Decide, Reward_Merchant, Trigger_OnQuestOver, etc.)? I can't seem to find any guidance on this but I noticed most/all of your maps have these advanced functions available and I'd like to use them. Thanks!

-Evander

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