Advanced Quest Behaviors
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Evander
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#1 19-12-2018 06:20 Posts: 7 |
Advanced Quest Behaviors
Lovely work here and with all your maps. Question - how did you come across the advanced quest behaviors (e.g., Goal_Decide, Reward_Merchant, Trigger_OnQuestOver, etc.)? I can't seem to find any guidance on this but I noticed most/all of your maps have these advanced functions available and I'd like to use them. Thanks!
-Evander
Pages: 1