My new map: 'A Good Neighbor'

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AdeBont
#1
05.07.2012 16:39
Beiträge: 666

New map comming: 'A Good Neighbor'

I've already introduced my new map to you in thread 'Restore the Kindom'.
As the map is nearly completed and a lot of scripting is done,
I'd like to share some screen prints here.

FIRST SOME VIEWS OF THE ROAD TO PILLMORE CITY

Treasury cart to be taken safe to Pillmore city


View on Central Mountain from the South


Road to Pillmore


View on Central Mountain from robbers camp
The robbers will give you a hard time trying to get the treasury cart safe to Pillmore city,
but you may find a way to make them turn to your side...


View on Dovbars castle from the woods


View on Dovbars castle near to Pillmore city

NEXT SOME VIEWS ON AND FROM PILLMORE CITY

View on Pillmore city


View on Pillmore city toward South side


View on Pillmore city toward North side
Dovbar's castle can be seen in the distance


View on Pillmore city from the monastery
Dovbar's castle can be seen in the distance, the gorge is right from Dovbar's castle


View on Pillmore's monastery from the sea
Central Mountain can be seen in the distance


View on Pillmore city from the sea
Dovbar's castle can be seen in the distance, the gorge is right from Dovbar's castle


View on the monastery from Pillmore's harbour


View on Central Mountain from Pillmore's harbour


View on Dovbars castle from Pillmore's harbour


Pillmore's Northern lighthouse and ruined city walls
Dovbar has destroyed the Northern part of the city walls


View on Central Mountain from Pillmore city
Dovbar has destroyed the Northern part of the city walls

FINALY SOME VIEWS ON AND FROM DOVBAR'S REALM

View on Dovbar's realm from the Central Mountain
View to the East. To the right the line of defense, to the left the University Compound
Behind the University Compound you can see the caldera


View on Dovbar's castle from the Central Mountain
View to the North. To the right the Militairy Compound, to the left Dovbar's castle


View on the sulpher mine from the edge of the caldera


Sulpher mine in the caldera


View on Dovbar's Militairy Compound from the edge of the caldera


Waterfall near Dovbar's Militairy Compound


Waterfall and gorge near Dovbar's Militairy Compound


View on Pillmore city from waterfall


View on Dovbar's castle


View on Pillmore city from Dovbar's castle


View on Pillmore city from the Northen Seamountain

TO GET INSIDE DOVBAR'S CASTLE, YOU'LL HAVE TO FIND YOUR WAY THROUGH A DANGEROUS CAVE...

Scout in the cave


Scout near radio active area


Scout near lava chasm


Lava chasm in cave


Dovbar's castle by nightfall
Just to add another nice view...

____________________
AdB
---------------------------------
Now faith is the substance of things hoped for,
the evidence of things not seen.
Heb 11:1

Dieser Beitrag wurde von AdeBont am 30.10.2012 um 10:37 editiert.

MadShadow
#2
24.08.2012 14:12
Beiträge: 372

wow that just looks great. The screens remind me on real photo's
Nice to see how much work you invest in that project.

AdeBont
#3
13.09.2012 19:56
Beiträge: 666

Here some additional screendumps from my new map, I've added some snow on the mountains.

Map itself is as good as ready, unusual scripting parts are prepared, now I only need to complete the script in total.
This will still take quite some time as there is a long story line... (just like Restore the Kingdom)



Same as "View on Central Mountain from the South",


Same as "View on Central Mountain from robbers camp",


Same as "View on Pillmore's monastery from the sea


Same as "View on Central Mountain from Pillmore's harbour


Same as "View on Central Mountain from Pillmore city


Same as "View on Dovbar's realm from the Central Mountain"


Same as "View on the sulpher mine from the edge of the caldera"


New view, from the caldera towards Dovbar's castle


Same as "Sulpher mine in the caldera"


New view, from the city bridge towards the harbour

____________________
AdB
---------------------------------
Now faith is the substance of things hoped for,
the evidence of things not seen.
Heb 11:1

Dieser Beitrag wurde von AdeBont am 30.10.2012 um 10:36 editiert.

AdeBont
#4
04.01.2013 15:50
Beiträge: 666

My two maps 'Restore the Kingdom' and 'A Good Neighboor' interlinked


Who knows what will follow?
A story amongst the coastlands West of Thorndale,
or the furtile delta South of Thorndale?
Or maybe a story in the high mountains North of Thorndale?

What will be the next story that comes to my mind, and in which landscape will it be...
But first let me finish 'A Good Neighboor'.

____________________
AdB
---------------------------------
Now faith is the substance of things hoped for,
the evidence of things not seen.
Heb 11:1

Rafael
#5
06.01.2013 15:09
Beiträge: 460

Wie ich sehe bist du auch ein guter Fotograf!

Wirklich tolle Bilder!


You´re a good Photographer too!
Great pictures!

Gruß
Rafael

Siedler_Team
#6
06.01.2013 16:57
Beiträge: 847

Really good job. Congratulations!

____________________
Wer altes Wissen ehrt und neues Wissen erlangt, ist bereit, ein Lehrer zu sein. ( -Konfuzius- )

AdeBont
#7
15.01.2013 09:37
Beiträge: 666

Thanks for the compliments!
Hope you'll enjoy the map once it is published...

I've got it tested by three testers this time,
to avoid annoyances like with my first map.
And it will be published in English and German at once.

____________________
AdB
---------------------------------
Now faith is the substance of things hoped for,
the evidence of things not seen.
Heb 11:1

AdeBont
#8
18.01.2013 23:35
Beiträge: 666

Some more nice pictures, taken during scripting the map...


Start of the map


View on Edinham from the slope of Garrandir Mountain


Lake Rahoon


Military Compound from Gloghar Moor


Archers in action

____________________
AdB
---------------------------------
Now faith is the substance of things hoped for,
the evidence of things not seen.
Heb 11:1

Dieser Beitrag wurde von AdeBont am 12.03.2013 um 23:00 editiert.

AdeBont
#9
12.03.2013 23:03
Beiträge: 666

I've combined some stuff like the CutSceneCreationTool and other functions and thereof created the ScreenCaptureTool...
With this you can roam across your map, changing camera position and range.
But you can also change the light and fog settings and change the skybox.

Free for use in your own maps, hope you like it!

I've put all required code in this lua file: http://home.solcon.nl/aa.bont/Settlers/Temp/ScreenCaptureTool.lua
Relevant code is also placed in InitPlayerColorMapping() and FirstMapAction(), respect the correct order!

____________________
AdB
---------------------------------
Now faith is the substance of things hoped for,
the evidence of things not seen.
Heb 11:1

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